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I have models of some helmets that were laser scanned inside and out to create a full representation. I would like to create a texture for the mesh of each that represents the thickness of the helmet, somewhat like a 'heatmap' for thickness. I realize the calculation of thickness is not straightforward, but what I'm looking to calculate is the thickness of the metal of the helmet.

Can anyone please recommend a software/workflow which can be used to achieve this? Open source preferred, currently using Blender, Meshlab, and Slice 3D, but will use whatever is necessary.

JoshDragon
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1 Answers1

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MeshLab has the Shape Diameter Function that computes what is a good generic definition of the thickness of a mesh. For an example of its usage, follow this example inside MeshLab (each line one filter):

  • create a sphere (subdiv lev 2)
  • apply random displacement to vertexes (displacement 2%)
  • apply loop subdivision (3 iter) to get a smooth wavy sphere)
  • create another smaller smooth sphere (radius 0.9, subdiv 5)
  • invert this sphere
  • flatten the two layers into a single mesh (at this point you have a single mesh composed by two concentric spheres, one inside, perfectly round and one outside wavy)
  • apply Shape Diameter function (256 sample, 60 degree cone radius)
  • apply Colorize by vertex quality

The result is encoded in quality and here you see it mapped into color; you can see how thicker regions correctly correspond to larger quality values.

enter image description here

ALoopingIcon
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