I have an application developed with Qt3D (which uses OpenGL) by Qt 5.11.3 and Xcode 9.4.1 build tools. App runs fine on Linux and Windows, but on macOS Retina display (10.14, Mojave), I observe:
There are two workarounds for the above observation:
- Set Retina display to full native resolution (microscopically small) then open app which seems to look and function correctly. Then lower the resolution to something usable and app continues to work properly
- Get info of the app and check the
open in low resolution
checkbox like this image from a website:
I have studied similar questions but the posted solutions look more like a hack. And my app is a complex one, I cannot just simply multiply everything by a ratio. Is there any other solution for this? How can I force my app to open in low resolution
on macOS, already asked here? Thanks.