I'm working on a DSP project on Android which requires low latency audio I/O. For this reason, I'm using Oboe library. In the LiveEffect example, the synchronous recording and playback is demonstrated. However, for acoustic feedback neutralization, I need the other way around, that is to generate White Noise signal through a built-in speaker first, then record it using a mic. I tried to modify LiveEffect example using this asked question, i.e setting the recording stream as Master (callback) and using non-blocking write method for the playback stream. But I got the following error when I run my code on Pixel XL (Android 9.0):
D/AudioStreamInternalCapture_Client: processDataNow() wait for valid timestamps
D/AudioStreamInternalCapture_Client: advanceClientToMatchServerPosition() readN = 0, writeN = 384, offset = -384
--------- beginning of crash
A/libc: Fatal signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x5800003f666c66 in tid 2852 (AAudio_1), pid 2796 (ac.oiinitialize)
Here is my callback:
oboe::DataCallbackResult
AudioEngine::onAudioReady(oboe::AudioStream *oboeStream, void *audioData, int32_t numFrames) {
assert(oboeStream == mRecordingStream);
int32_t framesToWrite = mPlayStream->getFramesPerBurst();
oscillator_->whiteNoise(framesToWrite); // write white noise into buffer;
oboe::ResultWithValue<int32_t> result = mPlayStream->write(oscillator_->write(), framesToWrite, 0);
// oscillator_->write() returns const void* buffer;
if (result != oboe::Result::OK) {
LOGE("input stream read error: %s", oboe::convertToText(result.error()));
return oboe::DataCallbackResult ::Stop;
}
// add Adaptive Feedback Neutralization Algorithm here....
return oboe::DataCallbackResult::Continue;
}
Is my approach correct for generating a signal and then capturing it through a mic? If so, can anyone help me with this error? Thank you in advance.