I'm working on an Android app dealing with a device which is basically a USB microphone. I need to read the input data and process it. Sometimes, I need to send data the device (4 short
s * the number of channels which is usually 2) and this data does not depend on the input.
I'm using Oboe, and all the phones I use for testing use AAudio underneath.
The reading part works, but when I try to write data to the output stream, I get the following warning in logcat
and nothing is written to the output:
W/AudioTrack: releaseBuffer() track 0x78e80a0400 disabled due to previous underrun, restarting
Here's my callback:
oboe::DataCallbackResult
OboeEngine::onAudioReady(oboe::AudioStream *oboeStream, void *audioData, int32_t numFrames) {
// check if there's data to write, agcData is a buffer previously allocated
// and h2iaudio::getAgc() returns true if data's available
if (h2iaudio::getAgc(this->agcData)) {
// padding the buffer
short* padPos = this->agcData+ 4 * playStream->getChannelCount();
memset(padPos, 0,
static_cast<size_t>((numFrames - 4) * playStream->getBytesPerFrame()));
// write the data
oboe::ResultWithValue<int32_t> result =
this->playStream->write(this->agcData, numFrames, 1);
if (result != oboe::Result::OK){
LOGE("Failed to create stream. Error: %s",
oboe::convertToText(result.error()));
return oboe::DataCallbackResult::Stop;
}
}else{
// if there's nothing to write, write silence
memset(this->agcData, 0,
static_cast<size_t>(numFrames * playStream->getBytesPerFrame()));
}
// data processing here
h2iaudio::processData(static_cast<short*>(audioData),
static_cast<size_t>(numFrames * oboeStream->getChannelCount()),
oboeStream->getSampleRate());
return oboe::DataCallbackResult::Continue;
}
//...
oboe::AudioStreamBuilder *OboeEngine::setupRecordingStreamParameters(
oboe::AudioStreamBuilder *builder) {
builder->setCallback(this)
->setDeviceId(this->recordingDeviceId)
->setDirection(oboe::Direction::Input)
->setSampleRate(this->sampleRate)
->setChannelCount(this->inputChannelCount)
->setFramesPerCallback(1024);
return setupCommonStreamParameters(builder);
}
As seen in setupRecordingStreamParameters
, I'm registering the callback to the input stream. In all the Oboe examples, the callback is registered on the output stream, and the reading is blocking. Does this have an importance? If not, how many frames do I need to write to the stream to avoid underruns?
EDIT
In the meantime, I found the source of the underruns. The output stream was not reading the same amount of frames as the input stream (which in hindsight seems logical), so writing the amount of frames given by playStream->getFramesPerBurst()
fix my issue. Here's my new callback:
oboe::DataCallbackResult
OboeEngine::onAudioReady(oboe::AudioStream *oboeStream, void *audioData, int32_t numFrames) {
int framesToWrite = playStream->getFramesPerBurst();
memset(agcData, 0, static_cast<size_t>(framesToWrite *
this->playStream->getChannelCount()));
h2iaudio::getAgc(agcData);
oboe::ResultWithValue<int32_t> result =
this->playStream->write(agcData, framesToWrite, 0);
if (result != oboe::Result::OK) {
LOGE("Failed to write AGC data. Error: %s",
oboe::convertToText(result.error()));
}
// data processing here
h2iaudio::processData(static_cast<short*>(audioData),
static_cast<size_t>(numFrames * oboeStream->getChannelCount()),
oboeStream->getSampleRate());
return oboe::DataCallbackResult::Continue;
}
It works this way, I'll change which stream has the callback attached if I notice any performance issue, for now I'll keep it this way.