I'm trying to make a user interface thing transparent in my game when the mouse isn't hovering over it. But for some reason, when I set the alpha value of the image for it to become transparent, nothing happens. Here is some runnable code for it that replicates the problem:
import pygame
WHITE = (255, 255, 255)
class UI:
def __init__(self):
self.img = pygame.image.load("ink_bar_solid.png")
self.img.set_alpha(0)
self.ink_bar_rect = self.img.get_bounding_rect()
self.x, self.y = 0, 10
resolution = (500, 500)
screen = pygame.display.set_mode(resolution)
mouse = pygame.mouse.get_pos
ink_bar = UI()
run = True
def mouse_over():
if ink_bar.ink_bar_rect.collidepoint(mouse()):
ink_bar.img.set_alpha(255)
else:
ink_bar.img.set_alpha(0)
while run:
mouse_over()
screen.fill(WHITE)
screen.blit(ink_bar.img, (ink_bar.x, ink_bar.y))
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
break
pygame.display.flip()
pygame.quit()
Any help is greatly appreciated! Edit: I got a comment from someone who said they used their own image and it worked fine... I'm getting this warning when I execute the program:
libpng warning: iCCP: known incorrect sRGB profile
Is the reason why it doesn't blit properly because of my file?