I have to make an augmented reality book app using Vuforia and Unity. My Android apps size is 108mb. It's not working with 1GB RAM devices. I want to split the scene into different scenes and load the corresponding scene when a specific image target is found.
Main problem is, that one scene load is huge*. So I need to split the scene and load each scene when an image target is found.
*Editors Note: I don't know wether he means huge perfomance-wise or storage size. Latter means, that he apparently wants to load the scene in runtime from another location.