6

I have simulator screen problems, after installment of last beta, it's happen randomly, when i build any project, usually on 3-4 time, when i hit play. Have to quit Simulator Application, and start it again.

Anyone have same issue ?

Screenshot: https://i.stack.imgur.com/oWyee.png

Krunal
  • 77,632
  • 48
  • 245
  • 261
David
  • 857
  • 1
  • 11
  • 25
  • Have the same. Not this bad but the same. Try hitting some buttons as they are still functional and when screen is redrawn these tend to disappear. The more interesting thing with xcode 9 and ios11 is that some of my ibactions stopped working with no apparent reason. Any clues? – Raimundas Sakalauskas Sep 14 '17 at 18:30
  • @RaimundasSakalauskas try to check your outlet connections, i noticed that some of my outlets randomly disconnected for no reason – David Sep 14 '17 at 18:40
  • @DavidDavidoff What version of Xcode 9 are you using? If this is the GM then please file bug at https://bugreport.apple.com and attach the output of `xcrun simctl diagnose` and `sudo sysdiagnose -q` so we can debug. – russbishop Sep 14 '17 at 19:24
  • 6
    Also, as a workaround, you can try using a different renderer by running `defaults write http://com.apple .CoreSimulator.IndigoFramebufferServices FramebufferRendererHint 3` (1=Metal, 3=OpenGL). – Jeremy Huddleston Sequoia Sep 16 '17 at 03:06
  • 1
    I updated today to Xcode 9 and I am still having this issue. – David Pilkington Sep 20 '17 at 07:10
  • Using OpenGL seems to have fixed it for me – David Pilkington Sep 20 '17 at 07:19
  • 1
    @JeremyHuddlestonSequoia answer helps me too. (Note: `http://` can be skipped). Thank you! – Jauzee Sep 22 '17 at 12:42
  • Yeah, odd. It looks like StackOverflow formatting messed that up. Sorry I didn't notice that earlier... unfortunately, the comment isn't editable to fix it. =/ – Jeremy Huddleston Sequoia Sep 30 '17 at 21:31
  • FramebufferRendererHint 2 worked for me! Thanks guys! – Grigory Jan 01 '18 at 19:04

1 Answers1

2

It seems that Metal is the default renderer for the new simulator and some of the older Apple devices do not support it :

Mac computers that support Metal

For example, I have a mid 2011 Mac-mini and had to switch it to OpenGL to get the simulator working (as suggested by @Jeremy Huddleston Sequoia)

David Pilkington
  • 13,528
  • 3
  • 41
  • 73