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This example displays the model in Chrome on a computer. However, this example does not show anything when it is loaded from either Chrome or Safari on an iPhone 5 (iOS 9.3.1). Does this happen to you too? Why is this happening?

Edit: It works in Safari on an iPhone 6 (iOS 10.2.1), but I still wonder why.

Edit 2: It works in Safari, Firefox and Chrome on an iPhone 5 now; the iOS has been updated to iOS 10.3.2.

ffmaer
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1 Answers1

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Please provide any console logs as the information is so vague I can only speculate.

According to this thread, loading a glTF model in threeJS on iOS is highly limited by the number of the model bones.
If You manage to get the logs working, and You get the WebGLRenderer: too many bones issue, it means You will need to change the model.

Also note, that according to the documentation, the support of iOS browsers is highly limited, so results may vary from what You get on Your desktop browser.

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Piotr Adam Milewski
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