I have prepared unity environment to work with Google VR cardboard. Sample project performs fine and all is good. In my project I have Main Camera object, which moves across the scene. I've added "Strereo Controller" (Script) component to the camera and it works fine in Unity editor. But when I start project on Android device camera stand still on one place and doesn't move. What can it be?
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You can't move the VR Camera, it's the SDK that determine the mainCamera position.
In order to move your camera you can just make a new GameObject
as a parent of your mainCamera
then move the parent GameObject

Ludovic Feltz
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@widesteppe No problem! if i can help :) – Ludovic Feltz Apr 25 '17 at 12:59