I work on a project with Vuforia. I use VideoPlayback sample from Vuforia.
When Vuforia detect a marker, a video play as overlay on this marker. I try to apply a chromakey on video overlay. I find this article http://pilcrowpipe.blogspot.fr/2013/03/chroma-keying-transparent-background.html
I try to implement the code but nothing work. I think this example use video background for chromakey but I want chromakey on overlay video. Am I right ?
In Vuforia Sample, I think I must change something in renderFrameWithState function.
if (NOT_READY != currentStatus) {
// Convert trackable pose to matrix for use with OpenGL
// ...
/// TEST doesn't work
//glDepthFunc(GL_LEQUAL);
//glEnable(GL_BLEND);
//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
///
// ...
glUseProgram(shaderProgramID);
glVertexAttribPointer(vertexHandle, 3, GL_FLOAT, GL_FALSE, 0, quadVertices);
glVertexAttribPointer(normalHandle, 3, GL_FLOAT, GL_FALSE, 0, quadNormals);
glVertexAttribPointer(textureCoordHandle, 2, GL_FLOAT, GL_FALSE, 0, texCoords);
glEnableVertexAttribArray(vertexHandle);
glEnableVertexAttribArray(normalHandle);
glEnableVertexAttribArray(textureCoordHandle);
// I think I must change something in code above...
// But what and where ????
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, frameTextureID);
glUniformMatrix4fv(mvpMatrixHandle, 1, GL_FALSE, (GLfloat*)&modelViewProjectionVideo.data[0]);
glUniform1i(texSampler2DHandle, 0 /*GL_TEXTURE0*/);
glDrawElements(GL_TRIANGLES, kNumQuadIndices, GL_UNSIGNED_SHORT, quadIndices);
glDisableVertexAttribArray(vertexHandle);
glDisableVertexAttribArray(normalHandle);
glDisableVertexAttribArray(textureCoordHandle);
glUseProgram(0);
}
I'm completely noob with OpenGL ES.
Anybody can help me ?
Thanks