I am trying to draw a 3D horizontal bar chart using Qt 3D.I am trying to achieve this by drawing consecutive cuboids having the same x , y and rotation and translating them to different depths.But it seemed that changing the depth only is not working as both x and y are also changing and I can't figure it out.
Update:
I found out that the x and y attributes should also be changed by specific values. I hard-coded it and it works fine but I can't figure out an equation to do this automatic with varying dimensions.
The code:
SceneModifier::SceneModifier(Qt3DCore::QEntity *rootEntity)
: m_rootEntity(rootEntity)
{
// Green cuboid
//Cuboid shape data
cuboid = new Qt3DExtras::QCuboidMesh();
cuboid->setXExtent(8);
cuboid->setYExtent(2);
cuboid->setZExtent(4);
// CuboidMesh Transform
Qt3DCore::QTransform *cuboidTransform = new Qt3DCore::QTransform();
cuboidTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(0.1f, -0.1f, 0.0f), 45.0f));
Qt3DExtras::QPhongMaterial *cuboidMaterial = new Qt3DExtras::QPhongMaterial();
cuboidMaterial->setDiffuse(QColor(QRgb(0x66423)));
cuboidMaterial->setAmbient(QColor(QRgb(0x35423)));
//Cuboid
m_cuboidEntity = new Qt3DCore::QEntity(m_rootEntity);
m_cuboidEntity->addComponent(cuboid);
m_cuboidEntity->addComponent(cuboidMaterial);
m_cuboidEntity->addComponent(cuboidTransform);
// Red Cuboid shape data
cuboid2 = new Qt3DExtras::QCuboidMesh();
cuboid2->setXExtent(8);
cuboid2->setYExtent(2);
cuboid2->setZExtent(2);
// CuboidMesh Transform
cuboidTransform2 = new Qt3DCore::QTransform();
cuboidTransform2->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(0.1f, -0.1f, 0.0f), 45.0f));
/*An equation is needed to calculate the translation values*/
cuboidTransform2->setTranslation(QVector3D(6*qAsin(45.0/180), 6*qAsin(45.0/180),-2.1f));
Qt3DExtras::QPhongMaterial *cuboidMaterial2 = new Qt3DExtras::QPhongMaterial();
cuboidMaterial2->setDiffuse(QColor(QRgb(0xff0000)));
//Cuboid
m_cuboidEntity2 = new Qt3DCore::QEntity(m_rootEntity);
m_cuboidEntity2->addComponent(cuboid2);
m_cuboidEntity2->addComponent(cuboidMaterial2);
m_cuboidEntity2->addComponent(cuboidTransform2);
}