So I have around 59k data points that I'm visualizing. Currently I'm making them into a texture, and then applying them to a plane geometry.
Now the issue is that I need to show a heightmap, each datapoint has a height value, and I need to apply that to the mesh.
How is the best way to go about doing this? Previously I was displaying this data using a ton of cube geometries, which I could then change the height on. But this made performance suffer, so it wasn't really an option.