I'm trying to make simple shooting game with Fiat Multipla falling up to bottom of the screen. I have created function to generate falling multipla and within this function I have a problem.
The main issue is that after change of multideath status to 1 "Death" function does nothing even if It is kept with ENTER_FRAME. Child becomes invisible as I implemented it in multipla movieclip, but even after response from there with Death = 1, nothing happens.
I'm new to all this, I've met and solved few issues during programming, but here's my brickwall for now. Code's either failing completely or I don't know something that's obvious. As I said, I'm newbie.
Thanks a lot for help!
Here's the function:
import flash.events.Event;
import flash.desktop.NativeApplication;
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
Mouse.hide();
var velocity = 0;
var ammo = 6;
LGUI.LGUIammo.gotoAndStop(6);
var counter = 0;
function multiplarain()
{
var x1 = Math.ceil(Math.random() * 280);
var y1 = -200;
var random:Multipla = new Multipla();
var life = 265;
var multideath = 0;
random.x = 100 + x1;
random.y = y1
addChild(random);
random.gotoAndStop(1);
setChildIndex(random, +1);
addEventListener(Event.ENTER_FRAME, Death);
function Death(event:Event):void
{
if(multideath >= 1)
{
removeEventListener(Event.ENTER_FRAME, Death);
removeChild(random);
}
}
addEventListener(Event.ENTER_FRAME, fl_EnterFrameHandler);
function fl_EnterFrameHandler(event:Event):void
{
if(random.y >= 680)
{
removeEventListener(Event.ENTER_FRAME, fl_EnterFrameHandler)
removeChild(random);
trace("rofl");
}
}
random.addEventListener(Event.ENTER_FRAME, fl_AnimateVertically);
function fl_AnimateVertically(event:Event)
{
velocity = velocity + 0.000035;
random.y += 1.5 + velocity;
}
random.addEventListener(TouchEvent.TOUCH_TAP, fl_TapHandler);
function fl_TapHandler(event:TouchEvent):void
{
counter = counter + 1;
ammo -= 1;
}
if(ammo == 6)
{
LGUI.LGUIammo.gotoAndStop(6);
}
if(ammo == 5)
{
LGUI.LGUIammo.gotoAndStop(5);
}
if(ammo == 4)
{
LGUI.LGUIammo.gotoAndStop(4);
}
if(ammo == 3)
{
LGUI.LGUIammo.gotoAndStop(3);
}
if(ammo == 2)
{
LGUI.LGUIammo.gotoAndStop(2);
}
if(ammo == 1)
{
LGUI.LGUIammo.gotoAndStop(1);
}
if(ammo <= 0)
{
LGUI.LGUIammo.gotoAndStop(7);
}
HGUI.saved.text = counter;
this.addEventListener( Event.ENTER_FRAME, handleCollision)
var kucyk = LGUI.LGUIlife.lifeitself;
function handleCollision(e:Event):void
{
if (random.hitTestObject(LGUI))
{
kucyk = LGUI.LGUIlife.lifeitself;
kucyk.width -= 0.1;
}
/*if (kucyk.width == 0.75)
{
trace("cycki");
NativeApplication.nativeApplication.exit();
}*/
}
}
and here's multipla's movieclip in library code:
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
this.addEventListener(TouchEvent.TOUCH_TAP, fl_TapHandler2);
function fl_TapHandler2(event:TouchEvent):void
{
this.gotoAndPlay(2);
}
addEventListener(Event.ENTER_FRAME, fl_EnterFrameHandler);
function fl_EnterFrameHandler(event:Event):void
{
if(this.currentFrame == 60)
{
this.visible = false;
MovieClip(root).multideath = 1;
trace(MovieClip(root).multideath);
removeEventListener(Event.ENTER_FRAME, fl_EnterFrameHandler);
removeEventListener(Event.ENTER_FRAME, fl_TapHandler2);
}
}