So im trying to write some code that displays 5 sprites randomly on an lcd screen on a microprocessor (teensy). I've already taken care of simulating randomness with seeding on a button press;
void seedwithButtonPress() {
DDRB |= 0b00001100;
unsigned int seed = 0;
while (!((PINB >> PB0) & 1)) {
seed++;
}
srand(seed);
}
As far as initilizing and drawing the sprites to the screen, my current attempt has failed.
void create_sprites(Sprite sprites[]) {
byte bitmap [] = {
BYTE( 11100000 ),
BYTE( 01000000 ),
BYTE( 11100000 )
};
for (int i = 0; i < 8; i++) {
Sprite * sprites = &sprites[i];
init_sprite(sprites, rand()%76, rand()%42, 3, 3, bitmap);
}
setup_sprites();
}
void setup_sprites(Sprite * sprites) {
for ( int i = 0; i < 10; i++) {
draw_sprite( sprites + i );
refresh();
}
}
How could I go about this?