I am working with minko and seem to be facing a light issue with Android. I managed to compile for linux64, Android and html a modified code (based on the tutorials provided by Minko). I simply load and rotate 4 .obj files (the pirate one provided and 3 found on turbosquid for demo purposes only).
The correct result is viewed in the linux64 and html version but the Android one has a "redish" light thrown into it, although the binaries are being generated from the same c++ code.
Here are some pics to demonstrate the problem:
linux64 :
Android version :
http://tinypic.com/r/23mn0p3/8
(Couldn’t link the html version but it is close to the linux64 one.)
Here is the part of the code related to the light :
// create the spot light node
auto spotLightNode = scene::Node::create("spotLight");
// change the spot light position
//spotLightNode->addComponent(Transform::create(Matrix4x4::create()->lookAt(Vector3::zero(), Vector3::create(0.1f, 2.f, 0.f)))); //ok linux - html
spotLightNode->addComponent(Transform::create(Matrix4x4::create()->lookAt(Vector3::zero(), Vector3::create(0.1f, 8.f, 0.f))));
// create the point light component
auto spotLight = SpotLight::create(.15f, .4f); //ok linux and html
// update the spot light component attributes
spotLight->diffuse(4.5f); //ori - ok linux - html
// add the component to the spot light node
spotLightNode->addComponent(spotLight);
//sets a red color to our spot light
//spotLightNode->component<SpotLight>()->color()->setTo(2.0f, 1.0f, 1.0f);
// add the node to the root of the scene graph
rootNode->addChild(spotLightNode);
As you can notice the color()->setTo
has been turned off and works for all except Android (clean and rebuild). Any idea what might be the source of the problem here ?
Any pointer would be much appreciated.
Thx.