I'm tryin to make a custom, clickable font to my game (for the menu, like: PLAY -> goes to playscreen), I've tryied with FreeType but when i make a new text with it, it uses a lot of memory on android. Can you suggest me a proper way to create a clickable texts from .ttf files? I did in this way:
I have a Box class:
public class Box {
protected float x;
protected float y;
protected float width;
protected float height;
public boolean contains(float x, float y) {
return x > this.x - width / 2 &&
x < this.x + width / 2 &&
y > this.y - height / 2 &&
y < this.y + height / 2;
}
}
Then the Texts class and its extends the box, so when i create a new Text, i can call .contains(x,y) so i can make the text clickable:
public class Texts extends Box{
private String text;
private int size;
private float density;
private int dpSize;
private BitmapFont font;
private FreeTypeFontGenerator generator;
private FreeTypeFontParameter parameter;
public Texts(String text, int size, float x ,float y){
this.text = text;
this.size = size;
generator = new FreeTypeFontGenerator(Gdx.files.internal("myfont.ttf"));
parameter = new FreeTypeFontParameter();
parameter.size = size;
dpSize = parameter.size;
font = generator.generateFont(parameter);
generator.dispose();
this.x = x;
this.y = y;
this.width = font.getBounds(text).width;
this.height = font.getBounds(text).height;
}
public void render(SpriteBatch sb){
font.draw(sb, text, x - width / 2 , y + height /2);
}
public void renderNoCenter(SpriteBatch sb){
font.draw(sb, text, x , y);
}
public float getWidth(){
return this.width;
}
public float getHeight(){
return this.height;
}
public void setText(String text){
this.text = text;
}
public void setXY(float x, float y){
this.x = x;
this.y = y;
}
public void update(float dt){
}
public int getDpSize(){
return dpSize;
}
public void dispose(){
font.dispose();
}
}
But when i create a new texts like this, the app consume + 12mb RAM / Texts:
Texts play = new Texts("PLAY", 200, 200, 80);
Texts options= new Texts("OPTIONS", 200, 200, 20);
So thats my, problem, thanks for the help!