I am currently porting a game from version 2.1 to 3.2 of cocos2d. We have over 3600 pvr.gz files that are NOT flipped, eg were produced and working under 2.1. We tested out with TexturePacker the option to flipY for pvr images, and sure enough code and animations work fine.
Now, we can go and do this manually for all our files, but ... is there a way i could convince verions 3.2 to use the 'old' pvr rules. This is a port, all our assets have been produced already.
Alternately, any command-line utility/tool i could use and script recursively the pvr conversion in my Resources folder :)
any help greatly appreciated. tia.