Looking for solutions from creating the CCNode as a batchNode and viewing the sprites properly/accessing the children?
Any help is appreciated.
[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"sprites.plist"];
_actors = [CCSpriteBatchNode batchNodeWithFile:@"sprites.pvr.ccz"];
[_actors.texture setAntialiased:YES];
This is what I originally had. Here is what I currently have:
[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"sprites.plist"];
_actors = [CCNode node];
[_actors addChild:[CCSprite spriteWithImageNamed:@"sprites.pvr.ccz"]];