I want to make a bitmap that has a linear opacity applied. (i.e. it is more opaque on the left side and get progressively less opaque as it approaches the right.)
Is this possible? I know its possible to have a constant opacity level.
I know its possible to have a constant opacity level
So don't make it constant, LinearGradientBrush has no trouble interpolating the alpha value. A simple demonstration of a form that has the BackgroundImage set:
protected override void OnPaint(PaintEventArgs e) {
base.OnPaint(e);
var rc = new Rectangle(20, 20, this.ClientSize.Width - 40, 50);
using (var brush = new System.Drawing.Drawing2D.LinearGradientBrush(
rc,
Color.FromArgb(255, Color.BlueViolet),
Color.FromArgb(0, Color.BlueViolet),
0f)) {
e.Graphics.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.Half;
e.Graphics.FillRectangle(brush, rc);
}
}
Produced:
Put the BitMap into a PictureBox
control. Then you will have to use the PictureBox
's Paint
event handler to do the fading. Something like
private void pictureBox_Paint(object sender, PaintEventArgs e)
{
e.Graphics.DrawImage(pictureBox.Image, 0, 0,
pictureBox.ClientRectangle, GraphicsUnit.Pixel);
Color left = Color.FromArgb(128, Color.Blue);
Color right = Color.FromArgb(128, Color.Red);
LinearGradientMode direction = LinearGradientMode.Horizontal;
LinearGradientBrush brush = new LinearGradientBrush(
pictureBox.ClientRectangle, left, right, direction);
e.Graphics.FillRectangle(brush, pictureBox.ClientRectangle);
}
This example fades the image overlay from blue to red. I am sure you can play with this to get what you want working.
I hope this helps.