Windows Phone 8 scales elements using the scale factor value so all pixels are virtual to 800x480 and values such as ActualWidth/ActualHeight
return the "fake" 800x400 value.
I'm displaying a WritableBitmap
that is constructed dynamically on the background of my UI and would like it to be constructed of all available pixels not a scaled 800x480 image. How do I "disable" the scaling and map the virtual pixels to be real device pixels?
I know how to calculate the value from the scale factor but I'd like it to be used properly with the image background and ideally disable that functionality entirely since its unnecessary for our specific use case.