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first of all thank you for taking your time reading my Problem. I'm using Unity Pro 4.2.0f and a Nexus 10.

The Problem is the following: My Application crashes after I loaded and unloaded +/- 20 Asset Bundles. Of course my first thought was that it could be a Memory Problem, that maybe some stuff isn't getting unloaded properly but I checked everything with the profiler and I tried to encode the Logcat but I can't get the problem fixed.

This are the two Logcat lines where the APP crashes:

E/Surface ( 123): queueBuffer: error queuing buffer to SurfaceTexture, -32 I/ActivityManager( 450): Process com.xxxxxx.xxxxxx (pid 21277) has died.

It is never happening on the PC in the PlayMode...

Has anybody an Idea what could be the Problem, or how I could go on to find a solution.

Thank you.

Greetings Patric

Steven
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  • `#01 pc 003c9b38 /data/app-lib/com.xx.xx-1/libunity.so (std::basic_string, stl_allocator >::operator=(char const*)+20) I/DEBUG ( 179): #02 pc 003ca314 /data/app-lib/com.xx.xx-1/libunity.so (MemoryProfiler::RegisterRootAllocation(void*, BaseAllocator*, char const*, char const*)+108) I/DEBUG ( 179): #03 pc 000b2958 /data/app-lib/com.xx.xx-1/libunity.so (set_root_allocation(void*, MemLabelId, char const*, char const*)+72)` – Patric Dec 14 '13 at 17:26
  • `I/DEBUG ( 179): #04 pc 001e0454 /data/app-lib/com.xx.xx-1/libunity.so (WWW::FeedUnityWebStream(bool)+480) I/DEBUG ( 179): #05 pc 004b4d34 /data/app-lib/com.xx.xx-1/libunity.so (AndroidWWW::ReadCallback(void*, void*, int, void*, int)+200)` this are more or less the most important stacktraces of the logcat – Patric Dec 14 '13 at 17:26

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