I got a question regarding using Nape Physics with Actionscript 3.0. I have a concept which involves 20-300 of balls appear on the screen with no gravity. With no gravity I mean that there is nowhere where the ball will fall too. Just see it like it's on a flat surface.
What I plan to do with these balls is that you can drag them and interact with them on a touch screen. Of course when you drag a ball I want there to be collision present.
I have built a test with Nape already but I'm currently not sure if I want to go Nape all the way.
The demo is here: http://www.bobharing.nl/Totems&Docks/index.html
With these balls I also plan to change their size, apply attributes to them, make them have their own action pattern and make balls with a certain attribute move to a certain location.
My question is: Should I go on with Nape Physics or go with self applied formulas? What I am trying to avoid is that late in the project a certain thing can't be done with Nape and then I'm back to square one.