I am a bit confused with how the project dimensions I set up in Flash Develop will affect my AIR Application's appearance on Retina and non-Retina iPad displays, and how to work with Bitmaps under these circumstances.
When I run in Flash Player on PC to debug the 2048x1536 is off of my monitor it's so big. I've heard that the stage will scale with the size of the screen, and is just a reference coordinate system, but I don't understand how Bitmaps would work in these conditions... Are the Bitmaps scaled automatically all too? Does it matter whether I set my project dimensions to 2048x1546?
My hesitance to get started with this is that I will be using some spritesheets via Starling and I am confused with how to treat their dimensions in these circumstances.
Plz set me straight if you have knowledge and a minute. Appreciated.