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Loading model using Jeff Lamarches script
Guys this might sound very newbie question anyway i'm very new to GLKit and OpenGL
I'm using the Jeff Lamarches scipt from here (https://github.com/jlamarche/iOS-OpenGLES-Stuff) to generate Objective C header file from Blender.
Let say I've created a cube and did UV mapping in Blender using some image suppose image.png.
So basically I would like to understand where in the header the information about the mapping of the texture on the 3D model is kept ? Because I see only the vertex coordinates and normals in it.
In his examples of the MeshVertexModel is a three field array i.e.
...
{/*v:*/{-0.351562, 0.828125, -0.242188}, /*n:*/{-0.183599, 0.982971, 0.005310}, /*t:*/{0.954205, 0.958702}},
...
But all I'm getting from generated header file is in following format
...
{/*v:*/{-0.351562, 0.828125, -0.242188}, /*n:*/{-0.183599, 0.982971, 0.005310}},
...