Vulkan
Vulkan is a low-level low-overhead, cross-platform API and open standard for 3D graphics and computing. It was intended to address the shortcomings of OpenGL, and allow developers more control over the GPU. It is designed to support a wide variety of GPUs, CPUs and operating systems, it is also designed to work with modern multi-core CPUs.
Original author(s) | AMD, DICE (original Mantle design) |
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Developer(s) | Khronos Group (donated and derived variant, as Vulkan) |
Initial release | February 16, 2016 |
Stable release | 1.3.277 (February 1, 2024 ) [±] |
Repository | |
Written in | C |
Operating system | Android, Linux, Haiku, Fuchsia, BSD Unix, QNX, Windows, Nintendo Switch, Stadia, Tizen, Raspberry Pi, vxWorks |
Type | 3D graphics and compute API |
License | Apache License 2.0 and MIT |
Website | vulkan |
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