Questions tagged [vertices]

A vertex (plural: vertices) has a slightly different meaning depending on context. Computer graphics - data structure that describes position of a point in 2D or 3D space. Geometry - point where higher-dimensional geometric objects meet; Graph theory - fundamental unit of graphs;

A vertex in computer graphics is a data structure that describes certain attributes, like the position of a point in 2-Dimensional or 3-Dimensional space, at multiple points on a surface.

In geometry, a vertex is a point where two or more curves, lines, or edges meet. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices.

In mathematics, and more specifically in graph theory, a vertex or node is the fundamental unit of which graphs are formed (usually represented by a circle with a label)

471 questions
-1
votes
1 answer

order Mesh vertices for whatever mesh's form (concave/convex )?

I have a 3D mesh and what I want to do is to draw the outline of my top 2D face, so here what I have acess to top mesh vertices and triangles indices and what i want is to order vertices so that I can draw my outline. List
gh.amani
  • 31
  • 8
-1
votes
1 answer

This python code for a graph to find all possible path runs but doesn't return any result

So, I found this code online, it worked well when I used my editor, but when I changed the edges to the graph I am working on, it only runs but returns no result, I am suspecting there's a limit to the number of edges in the original code I edited #…
Dee04
  • 1
-1
votes
1 answer

WebGL Question: Trying to make 3d object. What am I doing wrong?

I've tried changing the z in the vertices to a different number but it looks the same as when it has 0. I am a visual learner so any example or visual explanation will be greatly appreciated. Without changes: const vertices2 = [0, .4, 0, …
Mah Noor
  • 1
  • 1
-1
votes
1 answer

Seems to be a problem with multiplication and allocating the new values the multVact

Two vectors are created and values are assigned to both the vectors and then the two vectors are multiplied with each other. (A matrix multiplication). Gives a segmentation fault error in the multiply function. Is it something to with trying to…
Rashmika97
  • 37
  • 9
-1
votes
1 answer

Can I apply BABYLON textures and materials to vertices of a ground?

I'm new in babylon.js and trying to create a dynamic water surface. I succeeded in creating waves on a flat surface (using a ground and updateVerticesData). What i need now is doing reflections (thought about reflection textures) and refractions…
-1
votes
1 answer

Java graph - path between two vertices, through the highest possible point

I've been given a homework in Java, where I have to write an algorithm. I have to find the path between two vertices, through the highest possible point (like a geographic point, with the height from the water surface). I have to use BFS. So…
-1
votes
1 answer

About vector and angle (Dot product?)

Hello I have a question about this It's from http://www.vitutor.com/geometry/vec/angle_vectors.html To find AB->, from what i saw it uses this: AB = -A + B = (-6,0)+(3,5)=(-3,5) My Question is, is it possible to find coordinate from more vertices…
-1
votes
1 answer

Java Rotate 3D Vertices around Y axis

I have a 3D model and I need to rotate its vertices around the Y axis (The axis going straight up in my case). For example lets say i have the vert (3,2,3)(x,y,z) and when i rotate around the Y axis only the x and z's will change. how could I…
-1
votes
1 answer

Reachable vertices in directed graph made from vector of vectors

I'm working on a simple programming assignment for my studies and I've encountered a problem. The assignment has a predefined header which cannot be modified, so I have to use the structures that are set, making the problem more complicated than it…
MousE0910
  • 77
  • 4
-1
votes
1 answer

copying edges with adjacent vertices and their properties using BOOST

I'm trying to copy an edge from a graph and add it to another (with all his vertices and properties), I make something like: if (!dataG.empty()) { auto const& gr = dataG.front(); // firslt graph in G_list auto ep =…
-2
votes
1 answer

Vertex connectivity computing with R

unfortunately this is my second time I post this question because I did not receive an answer in the first place. Googling it the past few days, did not help me so I hope, that this time, someone can help me. I have to calculate the vertex…
-2
votes
1 answer

Sort 3D objects by their number of vertices C++

"Create an application that visually sorts the *Static Meshes presented on the screen, by their number of vertices." *Static mesh is just a 3D model (in Unreal Engine 4) Here's a visual "guide" on it, that was sent along with the…
-2
votes
1 answer

3ds max wont weld vertices of poly made from shape

So I have tried to make a glass panel of car headlight by caping, extruding and so on. It didnt work, so I have created a spline from shape I need and somehow turned it into poly and now I am trying to weld vertices to the base. It doesnt work.…
DaveOshiCZ
  • 27
  • 1
  • 1
  • 4
-2
votes
3 answers

Minimum Possible Sum of times in the given problem

onsider a graph of five vertices whose vertices are labelled 1 to 5. The only edges present in the graph are one each from 1 to 2, 1 to 3, 1 to 4 and 1 to 5. Let the time taken to travel from 1 to 2, 3, 4 and 5 be 5, 5, 1 and 1 units respectively.…
Geeky
  • 21
  • 6
-2
votes
2 answers

Having a lot of vertices

I'm trying to draw opengl 3d terrain , however I started to wonder if there is a huge cpu headache if I have a lot of vertices without drawing any triangles with them.
1 2 3
31
32