"Create an application that visually sorts the *Static Meshes presented on the screen, by their number of vertices."
*Static mesh is just a 3D model (in Unreal Engine 4)
Here's a visual "guide" on it, that was sent along with the challenge:
https://drive.google.com/file/d/1v0-3zEoDugelGWK-U9t4GEHkA0hAuLfk/view?usp=sharing
I know I should use a sorting algorithm, but how would the number of vertices fit in it for example?
What I don't understand is how would I sort an object's location (3D Vector, XYZ) based on its Static Mesh's number of vertices (an integer), and how are the translation of both chairs so different (check video) if they have the same number of vertices, since they're the same exact Static Mesh. Does that mean their target locations aren't set but rather chosen, meaning their values are constant and exist prior sorting?
Am I approaching this all wrong?