Questions tagged [unreal-engine5]

Unreal Engine 5 is a game engine created by Epic Games, currently in Early access phase. Use this tag for programming related questions. For non-programming related questions, use https://gamedev.stackexchange.com/.

Unreal Engine 5 (UE5) is a game engine created by Epic Games.

Gameplay and engine programming is done in C++ and Blueprints.

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UE5 C++ fatal error C1083: No such file or directory

Unreal Engine 5.0.2 Visual Studio 2019 ProjectName: SandBox3 What I did: Create a new C++ class named NewCharacter from SandBox3Character (default First Person template). Live Coding Log: Manual recompile triggered ---------- Creating patch…
Uraking
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How to log FVector in unreal engine

FVector ActorLocation = GetActorLocation(); UE_LOG(LogTemp, Log, TEXT("Actor location: %f"), ActorLocation);
stoff robert
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Unreal Pyside6 widgets wont get removed by garbage collector

I am unable to remove PySide6 widgets in Unreal 5 python. Will describe the code first: I have my ArtToolsUI class inheriting from QMainWindow. In this class I set some basic stuff like groupboxes, layouts etc.: class ArtToolsUI(QMainWindow): …
hajnis
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How can I modify the Lyra camera to make a Top Down game in UE5?

I'm trying to make a Battlerite like game. Lyra comes with CM_ArenaFramingCamera which produces a fixed camera that doesn't track the player. I don't really understand how this is achieved, and I'm not sure how I could modify it to follow the…
ocg1
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Static Class Bool Stating Multiple Definitions Across Files

In UE5 I'm trying to update some variables declared in a CharAnimation.h file and defined in a tick function within my CharAnimtion.cpp file. The variables are used within a separate animation blueprint based on my CharAnim.h/.cpp files in unreal.…
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Is there any way to embed scene created with UE4 into WhatsApp and let the user Interact

I created my scene with UE and ready to be deployed to the end-user. Which packaging should I use if I want to shown and to be interactable to end-user on WhatsApp? I know that it may sound weird since embedding an executable into another…
Sonya Blade
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What does AdditionalDependencies in an Unreal .uproject file mean?

In an Unreal Engine .uproject file there is a Modules section which lists the project-specific modules with a source code folder under the Source folder. Each such module definition has an AdditionalDependencies field with a list of strings. What is…
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How to develop ue4 plugins to simulate the viewpoint in unity 3D?

Unity 3d has two viewpoints, one is game and another isscene. when you move objects in scene you can see changes happened in game in the same time. while the reverse is true. But UE4 doesn't have this function. So I wonder if I can develop a plugin…
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How to compile Unreal 5 project in VS Code without launching the game?

How to compile Unreal 5 project in VS Code without launching the game or the editor ?
zac
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Data import from C++ parser to Unreal engine Blueprints

for the first time I am developing something using Unreal Engine and I have a C ++ parser for a large amount of XML data (gps coordinates, speeds, angles, etc.). What is the best way to transfer data from this parser to UE, so that later this data…
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UE5 crashed when trying to assign actor references

So I have a couple of issues - Whenever I turn off UE5 and turn it back on, many of my actors are unloaded. How do I fix this? On the level sequencer, when I select Fix actor references, it crashed. enter image description here Can someone shed…
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Unreal Engine Crashes, Hello World in Third Party Library integration, EXCEPTION_ACCESS_VIOLATION

I'm fighting with a EXCEPTION_ACCESS_VIOLATION when trying to integrate an Hello World string from a Third Party C++ Library. The strange thing is that the error does not happen every time. The first time I run the game, everything works (but not…
snooker9
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UE5 Create Event issues

I am having issues creating an event inside a function. My function calls a “Bind Event to On Destroyed”. When dragging out the Event node, I call Create Event. After dragging the output of my bind event actor into the Create Event “Object” input, I…
tai
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UE5 Player Pawn Not Spawning Despite Game Mode & Default Player Pawn Override

I have a large level set up, am overriding default Game Mode with a custom one and within the Game Mode am overriding the Default Pawn Class to a custom one I've made. I also have the same configuration for GM & Pawn in project settings. There are…
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Read or generate thumbnail from selected asset in unreal engine

i’m currently working on a file browser that can read uasset thumbnails. I’ve got a python script, which can access the selected assets in the content browser, but I don’t know how to read or generate a thumbnail out of the asset object. For now I…
Syuta
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