Questions tagged [unity-web-player]

Unity Web Player allows content created with Unity to be played from the browser. *DEPRECATED* since March 2016.

Unity Web Player allows 3D and 2D content created with Unity to be played from the browser. End of life coincides with the release of Unity 5.4. At which point those wanting to distribute web-based browser games should be using WebGL as featured with Unity 5.4.

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Unity WriteAllBytes Web Player alternative

I have an app that uses a sync function where all the content is saved locally from a server (CMS). On the server I have text, images and videos. The script is downloading all that info and then is saving the text in text files and images and videos…
Dan Pop
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Video Ads for unity3d WebPlayer games

I have a unity3d game published on facebook. Is it possible to implement rewarded video for that game? I tried to use some advertisement platforms for standalone web pages. I add their sdk as an injection from unity to fb canvas page, but they does…
Vladislav
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In Unity a UI image is resized in web player

I am making a 2D game with Unity 3D. I have a canvas and an image inside it. When I run the project in Unity I can see the whole image, but when I run it on the web player I can only see a part of it. It looks like the image has been scaled up in…
nix86
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How to know if browser blocks plugin

I need to know if browser is blocking a plugin, specifically Unity web player. In that case I want to tell the user how to unlock the plugin. I try with navigator.plugins but recognizes like active so it's useless. Anyone know how could I get…
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unity player chrome error making me crazy

I want to open unity game in my chrome browser but it’s always showing me error that says Unity web Player Needs Your Permission and it’s not playing. I've installed unity player in my PC. I have already tried all things but still it’s not working.…
craig lerr
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download png before loading scene

I develop Web Player application. I need to download *.png image and use this image in scene. Download code: public Material mat; string fullFilename; Texture2D texTmp; Sprite spr; void Awake() { fullFilename =…
OleksandrYa
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Tool for Automation Testing on unity-webplayer

I need a automation tool for my web application that develop in unity webplayer. I am a beginner in Unity development, a complete step-by-step tutorial would be awesome.
Luasg
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Unity Webplayer -- building & publishing

I built my game by clicking File → Build settings → Web Player → Build I, then, copied the folder that I built my game in to my Dropbox folder (i.e. I uploaded both my HTML and my UNITY3D files in my Dropbox folder). In the folder I just copied over…
user285372
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Facebook SDK and WebPlayer. Init will not callback

Trying to let the Facebook SDK working with the WebPlayer. I have a problem with the init function: it's not calling the success callback and no exceptions are happening. I want to explain what I'm trying to do. I have a standalone WebPlayer app…
Apache81
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Waiting for input in Unity WebPlayer

I am building a Unity3d visualization system that is embedded in a windows forms application. I can get WebPlayer and C# communication back and forth. The WebPlayer needs to be able to draw an arbitrary number of models based on the input from the…
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Control of Unity3D web player's camera

Is it possible to control the camera in a Unity3D project being played on the Web player? I want to control the walk through of existing models using JavaScript in the web player. I see they have API functions for calling internal functions defined…
Bill
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Unity WebPlayer to Android Build Issues

I am new to Unity so a well stepped out answer would be nice. I am trying to make a dice roller on an Android platform. I was following this very well put together tutorial http://games.ucla.edu/resource/unity-1-beginner-tutorial-dice-making-pt-1/…
dan.m.kumar
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Caching on web player

I'm creating a runtime obj importer in unity, but I need create a cache system on my web player. I tried "PlayerPrefs" but is to small to store all information. Is there another possibility to store information in client side, close 10MB.
user3541917
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WWW.Post works fine in Editor, but not in WebPlayer Build

here is my post request to server: public WWW POST(string url, string post) { var www = new WWW(url, Encoding.UTF8.GetBytes(post)); StartCoroutine(WaitForRequest(www)); while (!www.isDone && www.error == null) { …
animekun
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Loading a file into a unity3d application that is embedded using webplayer

I have no experience with Unity3D so figured I would ask here. I have an application built in Unity3D that allows the user to save a file at some point. This file can then be loaded back into the application for use later. Works fine in the iOS…
rich
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