I develop Web Player application. I need to download *.png image and use this image in scene. Download code:
public Material mat;
string fullFilename;
Texture2D texTmp;
Sprite spr;
void Awake()
{
fullFilename = "http://585649.workwork.web.hostingtest.net/Images/Logo.png";
StartCoroutine(Download());
texTmp = new Texture2D(50, 50);
spr = Sprite.Create(texTmp, new Rect(0, 0, texTmp.width, texTmp.height), Vector2.zero, 100);
spr.texture.wrapMode = TextureWrapMode.Clamp;
mat.mainTexture = spr.texture;
}
IEnumerator Download()
{
WWW www = new WWW(fullFilename);
yield return www;
www.LoadImageIntoTexture(texTmp);
}
This work fine,but after loading scene uploaded picture appears after a while. How i can fix it ? Sorry for my English :) Thanks!