Questions tagged [tmx]

TMX (Tile Map XML) is the file format produced by the Tiled Map Editor.

The TMX (Tile Map XML) map format used by Tiled is a flexible way to describe a tile based map. It can describe maps with any tile size, any amount of layers, any number of tile sets and it allows custom properties to be set on most elements. Beside tile layers, it can also contain groups of objects that can be placed freely.

ScreenShot

The Tiled Map Editor is available at mapeditor.org. It is free software, written in C++, that uses the Qt application framework. The main features include:

  • General purpose tile map editor with XML-based map format
  • Supports orthogonal and isometric maps Custom objects can be placed with pixel precision
  • Full undo/redo and copy/paste support
  • Add custom properties to tiles, layers, objects or the map
  • Automatically reloads tilesets when changed externally
  • Resize or offset tile map later as needed
  • Efficient tile editing tools like stamp and fill brushes
  • Supports input/output plugins to open and save files in custom formats
159 questions
0
votes
1 answer

cocos2d: scrolling TMXLayer is stuttering

I am scrolling a TMXLayer in the background, vertically down. I multiply the distance moved by delta time in the update, so it should be smooth. But it isn't. Code snippet: void GLayer::update(float delta) { //... …
McDermott
  • 1,025
  • 2
  • 16
  • 28
0
votes
1 answer

andengine tilemap respawn

i'm starting to developt a android game using AndEngine gles2, it's a really good game engine and i found a lots of example of how use it. My game is a kind of RPG traditional game using tiled maps, sprite, etc.: my issue is how i can set a mounster…
dakairus
  • 43
  • 1
  • 7
0
votes
0 answers

Cocos2D: hd files not recognized for TMX map

I'm having issues with -hd suffixed files in Cocos2d. My SD tilesize is 52x52 with a map that's 6 wide x 9 high, and the HD tilesize is 104x104. Everything's resized appropriately, and I have both SD and HD versions of both my TMX map and my…
Tinstar
  • 175
  • 12
0
votes
1 answer

How to use TMX data in Qt [C++ Game]

I'm learning how to do things in Qt creator, and downloaded "Tiled" which is a tiled map creator that outputs a .TMX file. I created a simple map with a couple different colored tiles. Now, in Qt Creator 2.4.1 [latest version... it says "Based on…
armani
  • 93
  • 1
  • 10
  • 23
0
votes
1 answer

Converting hd TMX Tilemap to sd, should I do this manually?

I have a tilemap with 960*640 pixels using 64*64 tiles for hd retina display. Now, I need a tilemap for sd display.(I guess that it should be 480*320 pixels using 32*32 tiles) So, is there easy way to go? Finding tools like 'Unretiner' in Mac app…
bureaucoconut
  • 733
  • 7
  • 15
0
votes
1 answer

Why won't [TMXLayer positionAt: CGPoint] work for me?

I'm trying to find the position in pixels of a particular tile in my .tmx map. The method positionAt: of the CCTMXLayer class should do the trick, but whenever I try to use it, it returns a CGPoint with coordinates (0,0).. This is part of the code…
-1
votes
1 answer

LNK2019 error trying to compile project using tmxlite

I keep getting these errors: LNK2019 unresolved external symbol _mz_inflateInit referenced in function "bool __cdecl tmx::decompress(char const *,class std::vector &,int,int)"…
-1
votes
1 answer

AS3 : how can I store tiled map editor's data efficiently in an AS3 class

Please let me describe my question with details. Lets say I will create a game with 500 different maps. Each of these maps are containing 80x40 16px tiles.(unfortunately it's necessary to parse per 16px) But in game , I'm gonna create 32px tiles per…
Ozan Deniz
  • 135
  • 1
  • 12
-1
votes
1 answer

How to parse a and displat TMX map object in SDL using tmxparser ?/How to make a platform game using tiled editor and SDL?

I am newbie in this field getting too much trouble in simple platform game for one of my project module if you guys could help or share some code. This is what I have done till now. I could parse a Tmx Map (created using tiled map editor)and…
1 2 3
10
11