Please let me describe my question with details.
Lets say I will create a game with 500 different maps. Each of these maps are containing 80x40 16px tiles.(unfortunately it's necessary to parse per 16px)
But in game , I'm gonna create 32px tiles per 4 16px tiles.
I store every embedded tmx file in a class with static methods.
Here is my question, which of the following 2 options I should chose;
1- Should I convert the tmx data into as3 data ( into an array which contains tiles' data) each time player enters a different map.
2- Should I convert all maps' data at the beginning of the game, then whenever player enters a different map, I directly take the array and create the map from it.
I am asking this because I'm not sure if it's a problem to keep 500 arrays with the size of 80x40. (would it tire ram too much? )