The Tao Framework for .NET is a collection of bindings to facilitate cross-platform game-related development utilizing the .NET platform.
Questions tagged [tao-framework]
64 questions
26
votes
3 answers
Is the Tao framework dead?
I'm looking into experimenting with Tao but I am somewhat put-off by its dead-looking state. It hasn't been updated since 2008 and it looks like their website stopped functioning at roughly the same time.
Does anyone have any information on the…

Tom Savage
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16
votes
3 answers
When Should One Call glGetError?
glLoadIdentity says
GL_INVALID_OPERATION is generated if
glLoadIdentity is executed between the
execution of glBegin and the
corresponding execution of glEnd.
But GL_INVALID_OPERATION is a flag returns by glGetError.
My question is, when…

Graviton
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5
votes
1 answer
Stencil buffer depth in OpenTK
I`m using OpenTK for OpenGL and C#.
I need to use stencil buffer and currently wondering how do I set StencilBuffer depth.
As I know earlier was TaoFramework and it`s control had property where this depth could be seted.
But now in openGlControl…

steavy
- 1,483
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4
votes
3 answers
Which library in Visual C# for graphics programming, Tao or OpenTK?
I heard that newest OpenGL does not have glBegin anymore. In other words things change a lot, and I was wondering which library should I use for OpenGL programming in c#?
I will do graphics programming for a CAD modeling application.
Thank you

pokoko222
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3
votes
1 answer
How to draw a textured torus in OpenGL without using GLUT?
I need to render a torus in OpenGL, without using GLUT. I'm using C# and Tao Framework bindings. I have the following code, which I got from here.
private void DrawTorus() {
int numc = 100, numt = 100;
double TWOPI = 2 * Math.PI;
…

brozo
- 585
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3
votes
1 answer
Is there any readable Tao.FFMPEG how to?
So FFmpeg is grate lib and there are some wrappers for it in C#. Tao is one of my choise. But how to use it
0) In general
1) with live http streams
2) with FLV format
There is Tao.FFmpeg help which comes with TAO installl but it is just not for me…

Rella
- 65,003
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2
votes
2 answers
Error with tao SimpleOpenGlControl
I am creating an usercontrol contains a "Tao.Platform.Windows.SimpleOpenGlControl".
In my control's constructor, I have
{
InitializeComponent();
simpleOpenGlControl1.InitializeContexts();
}
My problem:
When I use the control on a…

mrbm
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2
votes
3 answers
OpenGl 16 bit display via Tao/C#
I have some scientific image data that's coming out of a detector device in a 16 bit range which then gets rendered in an image. In order to display this data, I'm using OpenGL, because it should support ushorts as part of the library. I've…

mmr
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2
votes
1 answer
VBO Differences between OS X and Win7?
Good afternoon,
The problem is that code written on Win7 (C#, VS2010) that displays an OpenGL tile grid displays differently in Mac OS X (C#, MonoDevelop). Each tile is currently rendered separately and the x/y offset are actually stored in the…

Giawa
- 1,281
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2
votes
3 answers
Trying to set VBO:s in C# using TAO and OpenGL TK framework
I'm trying to set my vertices, indices and texture points to VBO:s and the draw them with my draw method, all this in C# under TAO/OpenGL TK framwork. But my screen shows only a black screen. I've tested without VBO:s, and then it works. But with my…

Curtain
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2
votes
1 answer
Should I use .NET/Mono/Tao/OpenTK/... something else?
I'm pretty confused by the multitude of frameworks to choose from:
I would like to be cross platform, possible even try to make an application for my mobile phone. Probably a game, but could be something else.
Can I use something else apart from…

Blub
- 13,014
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2
votes
1 answer
Tao OpenGL Framework SimpleOpenGLControl - When will it redraw, when won't it?
I am using C# with Visual Studio Express 2008.
I am also using the Tao Framework OpenGL dlls.
What actually causes the SimpleOpenGLControl to redraw when I need it to redraw?
When the SimpleOpenGLControl resides on the active form, all I need to do…

Gorchestopher H
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1
vote
2 answers
using Projection in OpenGL using C#?
For those who don't know, Tao.opengl, Tao.freeglut are required for the C# console application.
Now, for my problem: my tutor asked us to draw 4 rectangles, so I drew them successfully.
and copy/paste the other codes (which our tutor didn't explain…

Obzajd
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1
vote
1 answer
3D cube sides overlapping
I teach OpenGL in my spare time. I found a good complex lesson about it on C++. But because of my not overcome love of C# I decided to rewrite all the code on him. After a couple of hours of torment, everything turned out, but the sides of the cube…

yCatDev
- 13
- 3
1
vote
1 answer
loading texture with openGL and C#
hi
i'm trying to load a texture (.bmp image) ...
with debugging i see it has been loaded ... but on the screen nothing appear!
here is my code :
int front_ID = Terrain.LoadGLTextures(@"C:\Users\Ruba\Desktop\our project graphic2\our project…

Ruba
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