Questions tagged [ssao]

Screen space ambient occlusion (SSAO) is a rendering technique for efficiently approximating the computer graphics ambient occlusion effect in real time.

64 questions
0
votes
1 answer

Weird square on scene with SSAO shader

I'm running following code (jsfiddle: http://jsfiddle.net/sx9p7/ ) : var scene, camera, renderer, composer; var l1, l2, hemiLight; var effectSSAO; init(); animate(); function init() { renderer = new THREE.WebGLRenderer( { antialias: false,…
Matus
  • 3
  • 3
0
votes
1 answer

Three.js and ssao

I can't manage to use ssao with three.js. I tried to follow the webgl_postprocessing_dof.html example : here is the function initPostprocessing function initPostprocessing() { postprocessing.scene = new THREE.Scene(); postprocessing.camera…
user1482030
  • 777
  • 11
  • 23
0
votes
1 answer

How can i implement ambient Occlusion (SSAO) for Horde3d?

i've read couple of blog posts about the ssao effect but so far but i dont' know where to begin im beginner on the whole thing of GPU programming. Can anybody help me?
-1
votes
0 answers

OpenGL SSAO White Glowing Edge/Bleeding Artifact

I'm trying to implement a high quality SSAO in my game engine for which I'm using OpenGL as my primary rendering API and GLSL shaders. So far, the result is not bad and to be honest I actually implemented the SSAO from…
Farhad Reza
  • 424
  • 4
  • 16
1 2 3 4
5