Questions tagged [horde3d]

Horde3D is a small open source 3D rendering engine.

Horde3D is a small open source 3D rendering engine. Horde3D has a simple and intuitive interface accessible irrespective of the programming language and is particularly suitable for rendering large crowds of animated characters.

Horde3D requires an OpenGL 2.0 compatible graphics card with support for floating point buffers like a GeForce 6 series card or Radeon 9500.

General Features

  • shader-based architecture with SM 2.0 compatible hardware as a minimum requirement
  • Cross-platform compatible by using OpenGL as rendering API
  • very few dependencies
  • Strong modularity and high abstraction through flat C-style DLL API (also makes it possible to use Horde3D from virtually any programming language)
  • non-intrusive API design
  • Suitable for Augmented Reality (AR) and stereo applications
1 questions
0
votes
1 answer

How can i implement ambient Occlusion (SSAO) for Horde3d?

i've read couple of blog posts about the ssao effect but so far but i dont' know where to begin im beginner on the whole thing of GPU programming. Can anybody help me?