Questions tagged [spritebatch]

Used in the XNA Framework. Enables a group of sprites to be drawn using the same settings.

SpriteBatch is a commonly used object for drawing 2D bitmaps in XNA. It allows developers to draw a sprite in their XNA Application, with a variety of options. It is included in Microsoft.Xna.Framework.Graphics

To start, you must initialize a SpriteBatch:

SpriteBatch batch1 = new SpriteBatch();

Now you can use batch1. To begin the SpriteBatch, call SpriteBatch.Begin() in your Draw method. Advanced users can add arguments as seen here.

Then you can draw a sprite with with the Draw(..) method.

SpriteBatch.Draw(Texture2D, Rectangle, Color);

That is the simplest of the SpriteBatch.Draw method, you can use other arguments such as Vector2 for position, and SpriteEffects. You can also draw text using SpriteFonts and the appropriate overload: SpriteBatch.DrawString (SpriteFont, String, Vector2, Color)

To end the SpriteBatch simply call SpriteBatch.End();

For more information, see the MSDN documentation for SpriteBatch.

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libGDX performance: best time for OrthographicCamera.update()

I just have a quick simple question (it may be fairly obvious to you but I'm rather new to libGDX and graphics in general): When is it best to call the camera.update() method in libGDX? Specifically, is there anything else in the render method [I do…
tomet
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Libgdx save SpriteBatch in a texture

I would like to know if it possible to save a spriteBatch in a texture. SpriteBatch batch = new SpriteBatch(); After drawing a few thing inside the batch, I would like to save all thing that contains the SpriteBatch in One texture (something like…
LeSam
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Is it possible to write new SpriteBatch.Begin function?

I am creating a game with an isometric view. I have a structure which is currently working quite effectively, using two matrices. This requires additional members and functions that I would like to do without, though. One of the SpriteBatch.Begin…
John Savage
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spriteBatch is Null

I'm creating a game and for the moment I have 3 classes, greenpaddle, ball, and Game1. When i run my game, the debugger hops down to my spriteBatch.Begin(); and says NullReferenceException Unhandled. This is my Game1.cs: public class Game1 :…
Uffe Puffe
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MonoGame Spritebatch Only Partially Drawing TileField

I'm currently working on a top down game using MonoGame that uses tiles to indicate whether a position is walkable or not. Tiles have the size of 32x32 (which the images also have) A grid of 200 x 200 is being made filled with wall tiles (and a…
M4st3rM1nd
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Xna Sprite Positions and Viewport

I´m new to XNA and playing around with the spritebatch. There is a problem I can't fix inside of my head. I have a Class called Sprite. This sprite got a Vector2 which stores the position of the sprite inside of the screen. I draw the sprite using…
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SpriteSortMode.Texture, Sometimes draw order is wrong

In my XNA game I'm using spritesortmode.texture a lot as its supposed to be a fairly cheap way of drawing. My problem is that things draw the right way most of the time but sometimes things are wrong (ie. the background is drawn over the…
Guye Incognito
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XNA My menuscreen class will not accept drawing through a previous spritebatch.begin

In my gamestate management system I've got a screen manager and a menuscreen, both added to my current game. The screen manager opens a spritebatch then calls the draw methods of all of the subscribed screens, but when I get to the first…
Nick
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SpriteBatch with DrawIndexedPrimitives

This is my first 3D application that I have created so sorry if this seems like such a simple question but I have searched the internet and these forums to try and find an answer. I am attempting to draw a simple string to the screen using the…
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Cocos2d and SpriteBatchNode: cannot identify which sprite frame is causing an Assertion to fail

I have already asked something similar but I can't figure out properly how to debug this. That's the question. I added some Exceptions handler (catches all Objective-C) exceptions and that's the result of what I see: The problem is with the…
mm24
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XNA C# Drawstring weird boxes

Image: https://i.stack.imgur.com/53Ms1.png I have been working with XNA some time now and this is the first time this has accured The blacktext is supposed to say "Orc" and the purple "1 / 100" as in experience However this does not seem to work, it…
SHEePYTaGGeRNeP
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XNA 4.0 SpriteBatch.Draw Out Of Memory Exception Thrown

Well, first of all, my guess is that I'm calling the spritebatch.draw() method to many times, but I need to (Or, it's the only way I can figure out how to) Draw my in-game windows. I'll just go ahead and dump my code. My Window Class; using…
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Why do I get a strange blank screen error with OpenGLes/Android/NDK?

I'm getting a very weird error ever since I have "ported" the spritebatch code from Nokia's site. It runs well as a desktop applcation emulated by POWERVR. But on Android I only get a blank screen (in fact its black.) This happens if I just try to…
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apply color saturation on the entire renderer

I would like to apply a color saturation on the entire final renderer. Is there an easy way to do it without using shaders ? I don't know anything about DirectX :x I saw an "Effect" parameter in spriteBatch.Begin() but i didn't find any tutorial…
Sharpnel
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C# XNA Multi-threading SpriteBatch.End() "Object reference not set to an instance of an object"

I'm new to multi-threading so all the other issues aside for a moment. I'm having trouble working out how to resolve my sprite batch being ended by the faster thread and the next thread causing "Object reference not set to an instance of an…
Shaun
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