Questions tagged [soundplayer]

SoundPlayer is a method which plays .wav files in c#

133 questions
0
votes
0 answers

Diposal of SoundPlayer and Resource in C#

I am working on a kind of (at least closely related) Virtual Keyboard and want to include some clicking Sound. For testing I have just used SoundPlayer player = new SoundPlayer(Resource2.click); player .PlaySync(); Now I obviously do not want…
Zorakh
  • 1
  • 3
0
votes
1 answer

QSound Unexpected null receiver while playing .wav files

I would like to play .wav samples of engine through out Qt creator. Of course the very first thought was on QSound class, but I did whatever was necessary to play it and it always shows me QCoreApplication::postEvent: Unexpected null…
user5727626
0
votes
2 answers

Playing music from collection with SoundPlayer

So I am doing a simple piano and trying to traverse the collection where I stored the notes, but the SoundPlayer doesn't want to play them properly in "without debugging mode", playing only the last one. However when I put a breakpoint there it…
Gleb Eliseev
  • 65
  • 11
0
votes
1 answer

Soundplayer for compiled application

How can I hardcode the code in order to pull the .wav file from the project? As well as where should I put the .wav file? The code I am currently using is: private void timer2_Tick(object sender, EventArgs e) { SoundPlayer…
Kyle Rickaby
  • 117
  • 4
  • 15
0
votes
1 answer

Playing a .wav file in c# using SoundPlayer

I am currently having a probelm, where a file was sent to me as .m4a and I renamed it to .wav..... (I think that is the issue as I can play other .wav files) Now it is giving me this error when I run the code: Additional information: The file…
Kyle Rickaby
  • 117
  • 4
  • 15
0
votes
2 answers

Issue with SoundPlayer

Situation this is probably a really simple question with a really simple answer, but I can't find the answer anywhere, so I'm going to ask here, I've been working around this because it isn't a huge issue for me, but it will be when I submit my…
Method
  • 143
  • 9
0
votes
3 answers

Stopping a SoundPlayer loop at the local level

I'm working on setting up an alarm that pops up as a dialog with multiple sound file options the user can choose from. The problem I'm having is creating a sound player at the local level that I can close with a button. The problem I'm having is…
EvanRyan
  • 189
  • 6
  • 14
0
votes
3 answers

send array of bytes to System.Media.SoundPlayer in c#

I want send string byte to speaker something like this: byte[] bt = {12,32,43,74,23,53,24,54,234,253,153};// example array var ms = new MemoryStream(bt); var sound = new System.Media.SoundPlayer(); sound.Stream = ms; sound.Play(); but I get this…
m-tech
  • 338
  • 2
  • 14
0
votes
1 answer

System.Media.SoundPlayer only plays through one speaker

I have a sound I am playing through System.Media.SoundPlayer in C#. When I play it within visual studio it plays fine through both speakers. However, when I play it using System.Media.SoundPlayer, it only plays through the left speaker. I am using…
codythecoder
  • 376
  • 5
  • 17
0
votes
1 answer

Array of sounds in c#

I am trying to make a program that will show images like a slide show, and each time a picture is shown a sound will play for the current image, a different one for each image. How I can use an array with sounds and play the sound from the…
0
votes
2 answers

Android mediaplayer stop sound when another item is clicked

I'm building a list view soundboard and I need a code for play a sound when I click on a item and stop it when another is clicked, then start the new sound. I have tried many code but the app crashes.
0
votes
2 answers

Soundplayer issue? boolean statement should execute a sound

I've ran into a bit of an issue I can't seem to resolve, the test for if KeyPressed == false does play the 'car_still.wav', however the test for if KeyPressed == true doesn't play anything at all. How do I go about fixing the issue mentioned above…
0
votes
1 answer

Play sound in both speaker and headset wpf

I have an wpf application and i am using the soundPlayer class to play sound (for eg ringtone). Currently the tone plays either on speakers or on the headset (if its plugged in). I would like the application to play the tone on speaker even when the…
user2054702
  • 69
  • 1
  • 11
0
votes
1 answer

C# SoundPlayer stops playing wav file before end

I created a .wav file which helds exactly a complete sine wave. You can verify by open it with Audacity or similar. https://mega.co.nz/#!DkR3gKia!dV9zDtdzmqHDDkEUeZviYf78SDkkxWVjUTy8kYEJnio I want to play this file using the C# .Net SoundPlayer.…
user2799180
  • 719
  • 1
  • 11
  • 29
0
votes
1 answer

Soundplayer refusing to replay after stopping it once

I've created a sound player to play a certian sound out of a collection of sounds at any given time. One of the sounds in the collect needs to be played in a looping manner. Below is my code: public class SoundService : ISoundService { …
Eric
  • 419
  • 4
  • 9
1 2 3
8 9