Questions tagged [skybox]

A skybox is a method of creating backgrounds to make a computer and video games level look bigger than it really is. When a skybox is used, the level is enclosed in a cuboid. The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings.

A skybox is a method of creating backgrounds to make a computer and video games level look bigger than it really is. When a skybox is used, the level is enclosed in a cuboid. The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings. A skydome employs the same concept but uses either a sphere or a hemisphere instead of a cube.

Processing of 3D graphics is computationally expensive, especially in real-time games, and poses multiple limits. Levels have to be processed at tremendous speeds, making it difficult to render vast skyscapes in real time. Additionally, realtime graphics generally have depth buffers with limited bit-depth, which puts a limit on the amount of details that can be rendered at a distance.

To compensate for these problems, games often employ skyboxes. Traditionally, these are simple cubes with up to 6 different textures placed on the faces. By careful alignment, a viewer in the exact middle of the skybox will perceive the illusion of a real 3D world around it, made up of those 6 faces.

As a viewer moves through a 3D scene, it is common for the skybox to remain stationary with respect to the viewer. This technique gives the skybox the illusion of being very far away, since other objects in the scene appear to move, while the skybox does not. This imitates real life, where distant objects such as clouds, stars and even mountains appear to be stationary when the viewpoint is displaced by relatively small distances. Effectively, everything in a skybox will always appear to be infinitely distant from the viewer. This consequence of skyboxes dictates that designers should be careful not to carelessly include images of discrete objects in the textures of a skybox, since the viewer may be able to perceive the inconsistencies of those objects' sizes as the scene is traversed.

The source of a skybox can be any form of texture, including photographs, hand-drawn images, or pre-rendered 3D geometry. Usually, these textures are created and aligned in 6 directions, with viewing angles of 90 degrees (which covers up the 6 faces of the cube).

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RenderSettings Skybox lerp

I want to switch my skybox from a day material to a night material for this I use : Material night; int skyboxflag = 0; int flag = 0; float t; public float smooth = 1; void Start () { night = Resources.LoadAll("Night_mat",typeof(Material))[0]…
Tarik Mokafih
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C# - Rapidly change unity3d skybox color

To be more specific, I want to change the color really fastly (like, 60 times a second) and I want to change it from blue, to red, to green, then back again and repeat that over and over
will0956
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OpenGL Skybox black triangles where edges meet

I'm getting black triangles along the edges of my skybox. They disappear as I approach them and get bigger when I move further away from them with the camera. Where might my problem be? Thanks mat4 VP =…
stevetronix
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Skybox reflection basing on textures

I have textures containing normals: eye position: Vertex shader: vec4 posEye = modelViewMatrix * vec4(in_Position.xyz, 1.0f); fs_PosEye = posEye.xyz; Fragment shader: // calculate normal from texture coordinates vec3 coords; coords.xy =…
aerion
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Skybox doesn't render

I try to render skybox on my scene, but it renders black like texture is not loaded properly. I use FreeImage library to load a texture: #include Here's my Skybox class: #include "Skybox.h" CSkybox::CSkybox(){ el::Logger* logger…
aerion
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How can I load a skybox dds file into paint.NET for editing?

So I have a skybox dds file that I have implemented in XNA 4.0. However I would like to customise the file and am not sure how I can edit it correctly. I have managed to open the file in paint.NET, the only problem is that the image displayed in…
algorhythm
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SkyBox Texture Mapping for Cubes Drawn with `glDrawElements`

As learned from this post, I've drawn a cube using the glDrawElementsfunction instead of drawing one made up of triangles specified in a massive list of vertices using the glDrawArrays(GL_TRIANGLES, 0, 6) function. I successfully textured two…
Reanimation
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Rendering a Skybox without 3d libraries

So... I have some sets of 6 pictures, like these http://www.humus.name/index.php?page=Textures , and I basically want to render them on an html5 canvas like this:…
Riccardo Vailati
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Unity3d 3d skybox not quite right

I'm messing around in unity3d in order to learn it. Had a crack at making my own 3d skybox like in source engine for example. I'm using the standard 1st person controller. I made another camera with same FOV for my skybox, and slaved it to the…
Guye Incognito
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How to use GLKTextureLoader to load a cubemap from a web url

Unsure how to use an image loaded from the web as an asset in a GLKit skybox (like the old apple/google maps streetview) There are 2 methods for loading cubemaps with GLKTextureLoader: cubeMapWithContentsOfFile and cubeMapWithContentsOfUrl If I grab…
glued
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LWJGL: More efficient way of rendering a skybox

I am currently rendering a skybox like so: //Front Face GL11.glBindTexture(GL11.GL_TEXTURE_2D, skybox[0].getTextureID()); GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(1f, 0.0f); GL11.glVertex3f(-player.x - offset,…
CoderTheTyler
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Skybox texture not showing in DirectX9

I am trying to render a skybox in DirectX9 with fixed function pipeline (without shader or effect file). I can view the cube rendering. When I set the texture all faces are getting painted with a single strange color (not white or blank). The…
proton
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My code fails to load picture into opengl properly

I tried to load the six pictures as texture and draw a skybox, but the result is weird, each picture is mapped three times on its corresponding rectangle in grey. What is the problem? #include #include #include…
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How do I make a working skybox in Three.js?

I am new to Three.js and I am having trouble finding/understanding a lot of the official Three.js documentation. Also, a lot of tutorials/videos that I have found are at least 5 years out of date and I can't seem to get them working on my local pc…
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How remove or reset map from material skybox in three js?

I have a ThreeJS scene and I'd like to provide the option of seeing all models in different modes (with or without textures) in the skybox. I used Two kind of function 'getSkyTexture' and 'getSkyColor'. It should work in separately but first, I…
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