I'm getting black triangles along the edges of my skybox. They disappear as I approach them and get bigger when I move further away from them with the camera. Where might my problem be? Thanks
mat4 VP = camera[currentCamera]->GetViewProjectionMatrix();
glm::mat4 S = glm::scale(glm::mat4(1),glm::vec3(150.0, 150.0, 150.0));
glm::mat4 MVP = VP*S;
skybox->Render(glm::value_ptr(MVP));
And the render function is:
void Renderable::Render(const GLfloat* MVP)
{
shader.Use();
glUniformMatrix4fv(shader("MVP"), 1, GL_FALSE, MVP);
SetCustomUniforms();
glBindVertexArray(vaoID);
glDrawElements(primType, totalIndices, GL_UNSIGNED_INT, 0);
glBindVertexArray(0);
shader.UnUse();
}