Questions tagged [skeletal-animation]

Skeletal animation is a technique in computer animation in which a character consists of 2D/3D model and hierarchical set of interconnected bones used to animate the mesh.

Skeletal Animation (sometimes referred as Bone Animation) is a system of animating a 2D or 3D model by overlaying the the model itself (also referred as Mesh) with a bone and joint control mechanism referred as the rig or skeleton.

In 2D models, the image used for the model is broken down to individual segments, and the pivot points connecting them create the rig for the model. In 3D models the rig may be more complex.

There are many software products which support skeletal animation, and it is used extensively in the game industry as it allows the player to animate a character in real-time. In skeletal animation is controlled via the animation tab by adding keyframes and curves.

Skeletal Animation on Wikipedia

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How to slow down opengl animation read from BVH files?

Using GLFW3, I currently made a bvh file parser which reads the file in and converts it to a human model I made in opengl. However, whenever I launch it, the movement is so fast that the animation cannot be seen in the eye. So I want to tone the…
Peter
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I cannot merge two skeletal meshes together unfortunately

I have a pistol model from blender that is made up of two parts: the slide, and the rest of the gun so that it is easier to animate the slide. I exported the model with the working bone (slide) as an fbx and then imported just a static mesh to…
user7520345
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Blender And UE4 - Noob : Using Model W/ Animations

I'm very sorry, but I tried looking everywhere and I cant fins an answer. I made a model in blender, and exported it as an .fbx file, imported it into UE4 third person default project. I tried with and without a custom project. I need help getting…
Boio
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implementation like kinect hierarchical rotation

I would get some data stream about 3d position(in fixed world coordinate system) of a human's 20 skeletons. I want to use the skeletons data to drive a human model with fixed bone like the demo video. In Kinect SDK v1.8,i could get each skeleton's…
zdczdcc
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bicubic keyframe interpolation

I am trying to implement what is presented in this very interesting tech conference about animation http://www.gdcvault.com/play/1020583/Animation-Bootcamp-An-Indie-Approach As a quick summary, it is about making an pose based animation system.…
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Convert Between 3D Skeletal Systems DirectX

I'm trying to convert between two different skeletal formats. I have a hierarchical skeleton. Now in one format, a given node's matrix is calculated by (DirectX) (recurively, from bottom node to top, where…
Mary Ellen Bench
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A script to render rigged human 3D model in certain pose described by few variables

I have a rigged human 3D model in .fbx or .zbrush format. I want to write a program that reads the model and displays it (writes to image file) in a certain pose. I want to define pose by specifying few variables (not more than several hundreds),…
user1558573
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OpenGL ES2 skeletal animation

"I try to learn skeletal animation so I have many misunderstands" I have a very simple JSON format file exported from Blender which has one cube and one bone rotated for 4 frames only, so I load the VBO which has 4 attributes the position vec4,…
Mohamed
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How to integrate SPRITER work ( project.scml ) with cocos2d-x 3.3?

I've made a skeletal animation in software called - Spriter. It's fairly good. When I save my project, It gets saved with extension - .scml. How to use/integrate that animation project with cocos2d-x ?
Vineet
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three.js animation: Skeleton/Skinning vs Morph

So after some experimenting with Morph and Skeletal animation (exporting from Blender), I see that the skeletal files are nearly 10 times smaller than the morph files. It would seem that clearly skeletal is the better option, but I was wondering if…
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Rendering a cube with a pose (Skeletal animation without the animation)

I am trying to render a 3D object, but not animated. Just in a single pose. However, the results are not good. See in blender, I have a cube with 3 bones and I twisted it. I am trying to render this exact same posed cube in vulkan. enter image…
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How can I create a 2D skeleton using forward kinematics in Fabric.js/JavaScript?

The default Fabric.js stickman example is very limited in the things it can achieve. Using forward kinematics, how can I rewrite the stickman to add parent-children relationships between the nodes and rotate all children if a parent node is dragged?
Venk
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Bones rotate around parent - OpenGL Animation/Skinning

I am having an issue with my bone skinning where instead of my bones rotating around their local origin, they instead rotate around the their parent. Left - my engine. Right - blender There are two locations in the pipeline that I suspect are at…
Jake1010
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Changing the coordinate system of nodes, without carrying the changes

I am loading 3D models from multiple formats, each possibly with its own coordinate system. Transforming them so that they are all in the same coordinate system is easy. The issue is when I try to attach one model to another, when both are of the…
user2503048
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