So after some experimenting with Morph and Skeletal animation (exporting from Blender), I see that the skeletal files are nearly 10 times smaller than the morph files. It would seem that clearly skeletal is the better option, but I was wondering if there are cons to using it.
Specifically I suspect it takes much more processing to animate a skeleton rather than morph. When is one better than the other? Would it matter if Im animating 100 models vs just one? If skeletal does take more processing, and I host the application online, would the decrease in bandwidth (due to small file sizes) be worth the extra processing that it will need at run time?
Thanks for any input.