Questions tagged [sceneform]

The Sceneform SDK provides a high-level scene graph API, high-performance 3D renderer, and Android Studio tooling to make it easy for Android developers to work with 3D without having to know OpenGL.

makes it straightforward to render realistic 3D scenes in AR and non-AR apps, without having to learn OpenGL. It supports a physically based renderer (PBR) provided by Filament.

Google ARCore release 1.16.0 went open-sourced that allows developers to extend Sceneform's features and capabilities.

At the moment Sceneform repository has been archived and it no longer actively maintaining by Google.

More information on Sceneform can be found on Google Developers Resource. Samples and issues are located on GitHub.

455 questions
38
votes
3 answers

Google Sceneform – Is it deprecated? Any replacement?

I use in my ARCore project Sceneform. It seems that this project is now mentioned as Archived by Google. More info we can find here or on this page. I don't understand if Google really abandoned this SDK, or if it is - or will be - directly…
toto_tata
  • 14,526
  • 27
  • 108
  • 198
12
votes
0 answers

How to implement Environmental HDR Lighting Estimation in Sceneform?

I´m trying to implement lighting estimation with new Google's API Environmental HDR. I'm following the instructions in developer guide, but I don't know how to implement the app-specific code. I have configure the session like…
dupi
  • 121
  • 2
11
votes
2 answers

Unable to set proper orientation of 3d Model in AR augmented face

I am trying to put earings on the face using ARCore Augmented Face. I am editing the 3D model in blender and adjusting the model according to canonical_face_mesh.fbx . But my 3d model is rendering above the head. I also tried making the pivot…
Mehmood Arib
  • 371
  • 1
  • 12
11
votes
4 answers

Problematically rotate 3D model using Sceneform ecosystem

I'm using the Sceneform SDK in Android Project. I have sfb and the sfa objects in my project, and I want the initial rotation of my object to be rotated 90 degrees. How can I achieve it? I found the next code in these files and I changed the…
David
  • 37,109
  • 32
  • 120
  • 141
10
votes
4 answers

3D model formats in ARKit / ARCore development

I am a beginner at AR game development for both iOS and Android. I have the following questions: What kinds of 3D model formats are supported by ARKit for iOS and ARCore for Android respectively? (I tried .dae and .obj are supported by ARkit, not…
Funny LI
  • 333
  • 1
  • 3
  • 8
9
votes
2 answers

Gradle build error: "Plugin with id 'com.google.ar.sceneform.plugin' not found."

I am following this Sceneform SDK tutorial (https://www.raywenderlich.com/5485-arcore-sceneform-sdk-getting-started) and I encountered some issues while building Gradle. Here is my app build.gradle file: apply plugin:…
user8171079
  • 337
  • 5
  • 16
9
votes
2 answers

Augmented Faces API – How facial landmarks generated?

I'm an IT student, and would like to know (understand) more about the Augmented Faces API in ARCore. I just saw the ARCore V1.7 release, and the new Augmented Faces API. I get the enormous potential of this API. But I didn't see any questions or…
Zenocode
  • 656
  • 7
  • 19
8
votes
1 answer

Adding a light to Sceneform node has no effect

I'm following the google developers guide on adding Light to a Node in SceneView: https://developers.google.com/sceneform/develop/build-scene Light spotLightYellow = Light.builder(this, Light.Type.FOCUSED_SPOTLIGHT) .setColor(new…
DIRTY DAVE
  • 2,523
  • 2
  • 20
  • 83
8
votes
2 answers

How to move object from Anchor to Anchor?

My use case is: tap on the screen and save the "point" as starting anchor tap on the screen second time and save the "point" as end anchor push the button that will move the object from starting to end anchor I've built my own node that is using…
Fixus
  • 4,631
  • 10
  • 38
  • 67
8
votes
4 answers

OBJ File for ARCore Application Development

What is the significance of the andy.obj file in the ARCore Sample? Let's say if we replace the andy.png with a new image, how can we generate .obj file for the new image?
Kashi
  • 234
  • 2
  • 5
7
votes
3 answers

'Plugin "Google Sceneform Tools (Beta)" is incompatible (supported only in IntelliJ IDEA)'

I am getting an error Plugin "Google Sceneform Tools (Beta)" is incompatible (supported only in IntelliJ IDEA)**. I installed Google Sceneform Tools (Beta) plugin from plugins and after restarting the error stated above is shown. I am currently…
Abhinav Gupta
  • 71
  • 1
  • 1
  • 2
7
votes
3 answers

Importing sceneform asset does not generate .sfa and .sfb files

When i'm trying to import sceneform assets and press finish on the window that pops up,nothing happens.No .sfa, .sfb files are generated.Nothing is generated in the build.gradle file also.I have to mention that i imported sceneform assets in the…
Tiberiu Paduraru
  • 313
  • 3
  • 17
7
votes
2 answers

Added object on vertical plane always rotated in ARCore

I am adding an image on vertical plane in Sceneform ARFragment. But it always get rotated. The code is working fine on horizontal plane. My code for placing images on vertical Plane is as follow: arFragment.setOnTapArPlaneListener { hitResult:…
Keval Shukla
  • 437
  • 6
  • 18
7
votes
3 answers

How to speed up plane detection in ARCore / Sceneform

The ARCore sceneform sample project "hellosceneform" is cool and works really well. Problem is the requirement to move the phone around in order to get a surface on which to place anchors. It's too slow. My application does not require anything to…
PaulG
  • 6,920
  • 12
  • 54
  • 98
7
votes
1 answer

ARCore in unity vs Sceneform features/use cases?

The way I understand it is that there are several environments that support ARCore and Unity and Sceneform SDK are some of the options. I was wondering how are they different from each other besides one being in Java and the other being in C#? Why…
1
2 3
30 31