S-Lang is a library designed to allow cross-platform development. It includes features supporting screen display and user input, as well as an embedded interpreter that can be used to make a program extensible.
Questions tagged [s-lang]
4 questions
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jed in s-lang: always wrap long lines in all buffers
(NOTE: I don't have a high enough score here to create a jed tag on this question, even though it would be ideal to have that tag here.)
I'm using the s-lang-based jed editor, and I want it to automatically wrap lines at the wrap column whenever jed…

HippoMan
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Does SLsmg_Char_Type represent bytes of the screen?
Who has used the S-lang library - how the system used this structure? Does each byte of the screen is represented by this struct? I use the library newt and the last one used S-lang.
typedef struct
{
unsigned int nchars;
SLwchar_Type…

Maxim Gusev
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How to configure S-Lang (and ncurses) to read a1, c1, etc. keypad keys?
I want to be able to bind a1,c1,a3,etc. keys in Midnight Commander. However, the keys are not being treated specially when numlock is off – they should map to the given symbols ("a1",etc.) in the keymap file, however instead, they resolve to "home",…

psprint
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How do terminal multiplexers spoof keyboard input for S-Lang-based console apps?
I am experimenting with wrapping console applications into a synthetic environment like I though multiplexers do. But I've noticed that apps like mc (midnight commander) written with the use of S-Lang library are able to get partial keyboard state…

Grief
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