Questions tagged [reality-composer]

Apple Reality Composer lets you quickly prototype and create high-quality content for AR apps. Also RC allows you produce dynamics and animations for iOS, iPadOS and macOS to enrich your 3D scene.

Reality Composer provides you with a simple and intuitive user interface for making 3D scenes for Augmented and Virtual Reality apps. Reality Composer works on mobile and desktop platforms where you can use native assets' library or use your own .usdz files (developed by Pixar) to compose 3D scenes.

In Reality Composer you can supply your models with physics, animation and audio, then save it inside .reality, .usdz or .rcproject file and open it in -oriented Xcode project. When you build a scene on iPhone or iPad you can test it pressing AR button.

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RealityKit – Stored Entities & Load the Scene Aynchronously from the URL

Here is Apple Documentation: 1.Loading Reality Composer Files Manually Without Generated Code and I used the "Load the Scene Aynchronously from the URL" code: func loadRealityComposerSceneAsync (filename: String, …
Hincat
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How to export in USDZ format in Reality Composer?

I want to export model in usdz format from reality composer but I am not getting the option. As per apple user would get option to enable USDZ export in preference of reality composer but I am not getting that option. Image From apple website
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Loading Entities from a file

I created a .reality file which i exported from Reality Composer and added to the project. The code: class ViewController: UIViewController { @IBOutlet var arView: ARView! override func viewDidLoad() { super.viewDidLoad() …
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This image lacks the attributes necessary for tracking

I am trying to create a scene inside the Reality Composer to track images. So I added a cube, an image, and I see this error message This image lacks the attributes necessary for tracking. I have tried with different images, same message. After…
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How to create ARReferenceImage from AnchoringComponent.Target

I'm experiencing a bug where it seems like the target from an AnchorEntity is never found. For example: I set horizonal plane as the trigger in Reality Composer. Once I run the project, sometimes (not always) it will never detect a plane. It's like…
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How do I load my own Reality Composer scene into RealityKit?

I have created 3 "scenes" inside Experience.rcproject file, that is created when you start a new Augmented Reality project using xcode. Working for 3D a lot, I would say that these were 3 objects inside a scene, but inside Experience.rcproject I…
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Play 3d Audio from ImageAnchor in SceneKit

I am assuming a Reality Composer file when imported into Xcode will not have the 3d audio controls I would like available in SceneKit. So I am assuming I need to add a SCNAudioSource to an ARImageAnchor or can I use the anchors from Reality…
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I want to addChild the Entity created by the RealityComposer

I'm adding addChild to a custom class that inherits the Entity that I created with RealityComposer, but the Entity is not placed at the tapped position and is displayed in the center of the screen. I'm using the official sample by Apple of…
kazu
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Reality Composer USDZ Animation with Other animations

I have a USDZ file that has capabilities to do some animations by itself. If I create two behaviours in Reality Composer, one to start the USDZ animation and other one for Moving the object itself from one point to the other, the object does not…
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File from Reality Composer not switching scenes on iPhone 7

I've created multi-scene files in Reality Composer. They work fine within that software, but when I export them out to a reality file, load them onto my iPhone 7, and then run them, the interactive behaviors are working, but when I click on a button…
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How do I rotate an Entity in RealityKit without duplicating it?

I am rotating an entity loaded from Reality Composer with the below code. I expect that the sphere will simply rotate. However, I am left with both the new rotated entity and the old entity. Thought this would be simple. What do I do to just rotate…
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Moving a Reality Composer entity after loading from Xcode?

I have used Reality Composer to build an AR scene, which currently has one object (as I understand, this is an entity). Using Xcode, I am loading this Reality Composer scene, which functions as expected. However, I would like my user to have the…
ZbadhabitZ
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Reality Composer - ar hittest not working?

Alright, Im weeding thru the provided RealityComposer game at https://developer.apple.com/videos/play/wwdc2019/609/ and am trying to figure out how to have an entity move where the user taps. I can reference my objects in my .rc scene like…
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Where are 'behaviours' created in Reality Composer stored in .rcproject?

The situation I am making an AR app in xcode (11.3.1). I have added objects (e.g. a cube) into the scene using reality composer and added behaviours (i.e. tap and flip and look at camera) to those objects, also using reality composer. Saved that,…
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SwiftUI and RealityKit trigger action from Reality Composer

I'm trying to update TEXT info after a tap action from Reality Composer. func textTouch() is working, I get a print on debug. self.newText = "new info" How can I update the view? Why the state variable leaves only inside the struct? import…