Questions tagged [real-time-multiplayer]

41 questions
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Find a friend is not working when i connect to lobby first time

I want to check the online status of friends when I connect the first time with Photon. The other player can't find me online. But after playing one match, when I rejoin the lobby it finds me online and on the Master server. What's the problem? The…
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Enabling connection through online with Unity transport layer via port forwarding

I followed a tutorial that uses Unity transport layer for the multiplayer. The local mode and Lan mode works perfectly fine. However, my thesis title is in online mode. I used port forwarding just like what the tutorial did. The port numbers are…
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How to make Player in Unity 2D use certain camera

I am making a 2D game in Unity and it is online (using netcode). When the player is spawned in, a camera is also spawned in with it. i am able to make each camera follow each player properly (script is below) but for some reason, whenever another…
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No player movement with UI buttons using Photon Fusion

I'm making a mobile game in which there are left/right/jump movement UI buttons. The players should be able to move with those buttons. I'm using Unity and Photon Fusion Host Mode. The problem is, for the player in client, the movement is very…
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Missing Reference Exception Photon Pun

I am Working on an multiplayer fps game the code throws an missing reference exception in the line given below the error doesn't show up when there is only one player in the room but it starts coming as soon as another player joins the room private…
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Unity backend options for Mirror Networking?

I've been looking around for backend services to use for an MMO project I have in mind. I've been doing some research on backend providers to help speed things up, and have noticed a few things such as PlayFab, Multiplay, Amazon's way of Playfab…
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connecting multiple VR headsets to each other

what are the possibilities for connecting Multiple VR headsets(of same brand) to each other without using internet. if possible, please share some resources on how to do it.
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Multiplayer Unity Game Darkrift2 multiple ports

i am building multiplayer game with unity and darkrift2(framework), the game works, now just one game(match) can be played at server, i want to make it more than one. There are ports, I should enter the right port to connect. In darkrift2…
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ERROR message. Type or namespace definition, or end-of-file expected

Help me. I am attempting to build a multiplayer game in in unity using photon cloud. i am using the free asset store extension to connect to the server. however, no matter what i do, this error shows: Type or namespace definition, or end-of-file…
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OnRoomListUpdate from inside a room (PUN 2)

Short question: how can I get the list of existing rooms while staying in a room? Long explanation: I am developing a game for a client and I have a problem. In short in the game I can see all the existing rooms from the menu and I can enter one of…
iFralex
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Physics Based Multiplayer Game

I would like to ask: If anyone can explain the logic and architecture behind multiplayer physics-based games. Thank you very much for your time.
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Developing Unity Game VR and non-VR

I'm new to Unity and I am confused about how to develop a game for both VR and FPS-desktop at the same time. How can I handle this?
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How can I make a multiplayer variable, so when someone adds one everyone's screen shows the variable (+1)?

I am trying to make a project that requires a multiplayer variable. For example, if I made a variable called "x" and someone said x += 1 then everyone's x would be one more. Could someone please tell me if there is some kind of module that can do…
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Updating the game state in a multiplayer game

I am working on a multiplayer game. Each client have a character that moves in a shared environment. I use socket.io to create rooms and peer.js to create a peer-to-peer connection between clients. What I am trying to do is to enable each client…
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Single source of truth on game state

I am newbie in game development, I want to create a multiplayer game server with node.js I want to know, what is the most common techniques and patterns to keep and change game state on the server My game state size has little size, So I think the…
WebMaster
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