I've been looking around for backend services to use for an MMO project I have in mind. I've been doing some research on backend providers to help speed things up, and have noticed a few things such as PlayFab, Multiplay, Amazon's way of Playfab (forgot the name), etc.
However, these things are really only good for session-based games. So the servers shuts off when all players disconnect. That's not something I really need, they also allow you to add a matchmake system to your game, but that's also not something I really want to use or need for the game I'm making. I'm wanting just a server to be constantly running, players connect or leave, doesn't matter, the server(s) still run.
I'm wondering, does Multiplay also only cater towards session-based games with their hosting services? Or is it possible to also keep my server constantly running on Multiplay without it shutting down due to no players on? I'd really like to just use these services for their player cloud data features, where I can keep track of items, etc. for character customisation and it would also be handy to use the same product for server hosting too.
Am I wrong in saying that these options just won't work for what I'm going for? Would I have to just use AWS instead and use: DynamoDB, AWS hosting, Cognito for authority?
If it helps, I'm also using Mirror for the networking management, the above is just for backend / dedicated server hosting.
Thanks.