Questions tagged [pvrtc]

PVRTC is a texture compression algorithm used by Power-VR-based hardware.

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Project porting from Eclipse to Studio

I have an android application which is been using OpenGL libraries and PVRTC Tool. This application was running perfectly on Eclipse till API 19. Now I want to move this till API 23 so think to port the application to Android Studio as well for…
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color depth bits?

(Quick version: jump to paragraph next to the last one - the one beginning with "But") I was happy in my ignorance believing that PVRTC images were 4 or 2 bits per channel. That sounded plausible. It would give 4+4+4+4 (16 bit) or 2+2+2+2 (8 bit)…
quano
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PVR texture format: MGLPT_PVRTC4 vs OGL_PVRTC4

PVR texture format from Imaginations. Defined in PVRTexLibGlobals.h What is difference with texture formats? MGLPT_PVRTC4 vs OGL_PVRTC4 I have used OGL_PVRTC4 before. Does MGLPT_PVRTC4 is exactly same? My code broke when some tool gave MGLPT_PVRTC4…
Max
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what is the pvrtc texture compression binary format?

I'm not looking for a definition. I'm looking for what the format is so I make them or decode them myself, no libraries, no tools, just the format so I can write my own code. If you know what the format is please post it here or post a link.
gman
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Pvr flipped in cocos2d version 3.2 : dilemma when porting from 2.1

I am currently porting a game from version 2.1 to 3.2 of cocos2d. We have over 3600 pvr.gz files that are NOT flipped, eg were produced and working under 2.1. We tested out with TexturePacker the option to flipY for pvr images, and sure enough code…
YvesLeBorg
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