I have a flame ParticleEffect
as the exhaust from a rocket. While the rocket moves slowly, the flame looks nice, but when the rocket starts moving very fast the flame can't really keep up because its particle speed is relative to the world and not the rocket. The result is blips that disappear from screen in parts of a second.
Can I update the emitter velocity during runtime, or can I set some kind of velocity point of reference to the particle effect (also during runtime)?
Thanks for any help!