Questions tagged [particles]

Particle in computer graphics usually refers to the small, simple images or 3D models (meshes) that are governed by and make up a particle system, usually used to depict a fuzzy object (e.g. fire, smoke, glowing trail left behind by a meteor).

Particle (in computer graphics)

Particles are small units that together represent a fuzzy object in a particle system. Over time the system generates particles, which move and change from the origin of creation (or emission) and eventually die or fade away. Link to academic paper

Particle can have a different meaning depending on if the field is computer graphics, nanotechnology, or physical sciences

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Qml Particles & Canvas

I made this situations as simple as possible: I am creating Item/Window/Rectangle/whatever that contains customized particle system. Window { MyParticles { anchors.fill: parent } } And I have also an item that uses canvas inside…
Anton Kasabutski
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flip horizontally (X) a ParticleEffect [Libgdx]

I got a particle effect thats is inside a group shellParticle = new ParticleEffect(); shellParticle.load(Gdx.files.internal("shell13"),Gdx.files.internal("")); shellParticle.getEmitters().first().setPosition(0,0); …
user5450074
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SFML.NET particle system

I've written particle systems before and, put simply, it's more effort than it's worth given the size of the projects I want it for. What I'm ideally looking for is a particle system which can be easily dropped into an SFML.NET project without…
nathanchere
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pygame particle: issues removing from list

I have Particle and Explosion classes I am drawing using pygame. An Explosion represents a bunch of flying Particles. A Particle fades eventually; when its ttl property becomes 0 it should not be visible and should be removed from the…
user1330734
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Correct way to use SKEmitterNode Programmatically

I am new to Spritekit. Just starting to make my 3rd-4th game. So I'd like to know what is the correct way to use SKEmitterNode programmatically. In particular what is the correct practice if I want to have multiple particles in my game - jet engine…
GeneCode
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Particle in the Particle swarm optimization (PSO)

If I have an array A that consist of 50 elements, and I want to use the Particle swarm optimization (PSO) algorithm, to generate another array B with the same size (50 elements). Where the value of the elements in B are similar or nearest to the…
shdotcom
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What exactly is SKEmitterNode particleLifetime?

The documentation for SKEmitterNode says that the particleLifetime property is: The average lifetime of a particle, in seconds. I am seeing something fishy in xcode 7.2.1, though. As I was trying to modify an explosion emitter, I expected that…
Thunk
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Three.js - How to create smoke with Three.js?

I want to create brown smoke blowing up in the sky. How can I create this?
Ramón Wilhelm
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Multiple Images as Shapes in Particles.js

I'm using Particles.js (see here: https://github.com/VincentGarreau/particles.js/ or http://vincentgarreau.com/particles.js/) for a design project. Is it possible to have multiple images as 'shapes', different 'image.src'? If so how would I go about…
Atom Digital
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How to move particles independently from particle emitter in andengine

I have a working particle emitter that is attached to another entit. What I have now is that when I drag (move) entity with emitter all created partcles move as well. Emitter creates particles that should move only upwards, but when Idrag emitter to…
Łukasz Motyczka
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Find the point of a line after which it dissapears - three.js

I want to position x,y,z labels (sprites) on the axis I have in my scene. The problem is that zooming with the camera , should result to also moving the particles analogously so they stay in the side of the "screen". So I just want to find a way to…
ThanosSar
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Unity3D Play sound from particle

I am trying to play a sound when a particle collides with a wall. Right now, it just plays the sound from the parent object, which is the player. However, I want the sound to play from the particle. Which means when a particle is far to the left,…
Rudewit
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SKEmitterNode particles lag at start

I'm playing around with SKEmitterNode in my own little game. I'm shooting a cannon ball and when the ball hits one of the boxes in the scene, the box gets destroyed and a particle effect with a simple texture "BOOM" is created to make a transition…
James Takarashy
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Unity - Particles emitting non-random

I am trying to find a way to emit particles in a non-random direction around and away the object. Using the Cone shape, with an angle of 90, the particles fly away from the object, which is good. However, the particles are emitted at a random point,…
Rudewit
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Three.js particles move to the side instead toward the camera

I'm trying to create a clouds fly through similar to this, only with more maneuverability: http://mrdoob.com/lab/javascript/webgl/clouds/ I had no problem creating that using sprites, but I want to improve the performance so I'm trying to use…
eyal_123
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