Questions tagged [openvr]

OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting.

The OpenVR API provides a game with a way to interact with Virtual Reality displays without relying on a specific hardware vendor's SDK. It can be updated independently of the game to add support for new hardware or software updates.

OpenVR was once called the "Steamworks VR API". SteamVR is the related server that runs on the client and implements the OpenVR API for desktop applications to use.

Official SDK is available on Valve Software's GitHub.

Documentation for the API is available in the wiki.

More information on OpenVR and SteamVR can be found on http://steamvr.com

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Tracking 2D coordinates in a 3D space

I am working on a gesture tracking feature for a virtual reality game I am working on. I need to keep track of the players hand coordinates to check them against a existing gesture. I only want to track on the X and Y. My Problem is taking the 3D…
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Disabling head-tracking on a SteamVR camera in Unity?

I am trying to develop a HUD for my VR players using two cameras. One is a stationary camera that points at my HUD objects with a depth=1, the other is the main camera with depth=0 which tracks the HMD and has the HUD overlaid onto it. However…
Logic1
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Does the Oculus Touch controllers work with the OpenVR SDK?

I am currently about to write my VR game engine. I am trying to decide if I should use the Oculus SDK or the OpenVR SDK. I have looked everywhere and can't find how well the Oculus Touch controllers work with the OpenVR SDK.
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Changing gl_PointSize of OpenVR's color_cube_actor.py causes Python to crash?

I am using this color_cube_actor.py file and am able to run the hello_qt_controllers.py example while using my HTC Vive and I do see the colored cube and I am able to walk around using roomscale, so all is ok. I would like to start learning how to…
Logic1
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Capture frame in direct mode (Nvidia)

I need to capture frame from application that runs in direct mode into D3D11Texture2D. I was performing that by hooking Present() or Present1() commonly, but now some apps (e.g. SteamVR games, OVR games etc) output frames in direct mode (Nvidia and…
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OpenVR (missing from build)

I set up a clean project and import steamVR from Asset Store: I chose to Import All In player Setting OpenVR doesn't even show up in my list of supported virtual reality. Instead it shows that it's "missing from build". On the build I get an…
slou
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OpenVR Unity Render Sprite in One Eye

Is there a way to render a sprite in just one eye, while it is invisible through the other eye? Any help would be appreciated. Thanks
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jni binding, javac error, unexpected token

We did an openvr java binding using jna and it's true what they usually say about jna, it's quite easy to implement. On the contrary, it has some performance penalties. Googling around and reading some papers, jna is from 10 to almost 80 times…
elect
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Using the OpenVR library from C FFI

I'm trying to use the openVR library from another language which only has ffi support for C. I saw that there is a C header with the following comment: "Purpose: Header for flatted SteamAPI. Use this for binding to other languages." Any idea how to…
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Creating a Plugin - Can't Call member functions

Working with ScriptDragon to try and attempt to put some HTC vive functionality in to Skyrim using OpenVR. What I have working. Able to initialize the Headset, as in no errors return and the pointer to the headset object is not null, and the vive…
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Setting up Oculus Rift in Unity with OpenVR + SteamVR

Hi I'm trying to set up my Oculus Rift in Unity to develop with OpenVR and Steam. I'm using Unity version 2017.4 and have added the SteamVR package from the asset store to my project. I'm guessing I need to download the github OpenVR folder and add…
Matthew_C
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Cannot access play area from VRChaperone

I'm writing some C++ code using the openVR framework. I can successfully extract the positional data from the controllers but I need the width and depth of the play area so I can scale the positional data to my screen. I've tried…
Kat
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How to stream Data between Unity Projects

Question I plan to have 2 Unity Projects (so that I can target different builds). I'm looking for a simple and fast way to stream data between the two. The first Project is using standalone with OpenVr and the other is using UWP together with…
telion
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